Transmutation
When you cast this spell, you immediately move up to 30 feet in a straight line any direction, momentarily leaving a multi-hued cascade of images behind you.
Class Levels:
Bard 2
Magus 2
Skald 2
Transmutation
This spell functions like bladed dash, save that you can make a single melee attack against every creature you pass during the 30 feet of your dash.
Class Levels:
Bard 5
Magus 5
Skald 5
Illusion
Glamer
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Transmutation
You transform the target weapon into pure blightburn.
Class Levels:
Magus 4
Witch 5
Wizard 5
Sorcerer 5
Alchemist 4
Inquisitor 4
Transmutation
You randomly vanish and reappear for 1 round per level.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Necromancy
The temperature of the target creature's blood (or other similar body fluid) begins to rise over the next 3 rounds during the caster's turn.
Class Levels:
Magus 5
Witch 5
Wizard 5
Sorcerer 5
Transmutation
You cast blood money just before casting another spell.
Class Levels:
Magus 1
Witch 1
Wizard 1
Sorcerer 1
Divination
Learn a spell from the target's blood.
Class Levels:
Magus 2
Witch 2
Wizard 2
Sorcerer 2
Alchemist 2
Investigator 2
Necromancy
Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage.
Class Levels:
Magus 3
Witch 4
Ranger 3
Shaman 4
Wizard 4
Sorcerer 4
Inquisitor 3
Antipaladin 3
Illusion
Glamer
Attacks miss subject 20% of the time.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Illusion
Glamer
This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Investigator 1
Illusion
Glamer
Upon casting this spell, choose a primary target and a secondary target, both of which must be within range.
Class Levels:
Bard 2
Magus 2
Wizard 2
Sorcerer 2
Bloodrager 2
Transmutation
Choose a creature that you can see.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Hunter 3
Wizard 3
Sorcerer 3
Warpriest 3
Bloodrager 2
Inquisitor 3
Evocation
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Class Levels:
Bard 4
Druid 4
Magus 4
Skald 4
Cleric 4
Hunter 4
Ranger 4
Shaman 4
Wizard 4
Paladin 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Necromancy
Slashing weapon deals bleed damage to an opponent's head.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Inquisitor 2
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Transmutation
As bull's strength, affects 1 subject per level.
Class Levels:
Druid 6
Magus 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Evocation
This spell fills the area with violet flames that scour an area clean of life--especially of the corrupted life of the Abyss.
Class Levels:
Magus 5
Wizard 5
Sorcerer 5
Bloodrager 4
Evocation
Inflict 1d6 fire damage to creature by looking at it.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Elementalist Wizard 2
Evocation
1d4/level fire damage (max 5d4).
Class Levels:
Adept 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Transmutation
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Class Levels:
Magus 3
Hunter 3
Medium 3
Ranger 3
Paladin 3
Psychic 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Investigator 3
Transmutation
You cause a weapon wielded by an ally within 30 feet to telekinetically fly across the space between you and into your open hand.
Class Levels:
Bard 1
Magus 1
Ranger 1
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2