Transmutation
As cat's grace, affects 1 subject/level.
Class Levels:
Bard 6
Druid 6
Magus 6
Skald 6
Hunter 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 4
Transmutation
You imbue your blood with corrosive acid.
Class Levels:
Druid 4
Magus 4
Cleric 5
Oracle 5
Wizard 5
Sorcerer 5
Summoner 4
Alchemist 4
Bloodrager 4
Abjuration
You imbue a single object with an acidic protective ward.
Class Levels:
Magus 3
Wizard 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Transmutation
You infuse a weapon with faint but pernicious energy that stymies accelerated healing.
Class Levels:
Bard 2
Magus 2
Ranger 2
Wizard 3
Sorcerer 3
Conjuration
Healing
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.
Class Levels:
Magus 1
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Summoner 1
Bloodrager 1
Conjuration
Healing
As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.
Class Levels:
Magus 4
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Evocation
1d6/level damage, 1 more bolt/level.
Class Levels:
Magus 6
Witch 7
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Evocation
This spell functions like chain lightning, except the spell deals fire damage instead of electricity damage.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Transmutation
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks.
Class Levels:
Magus 3
Cleric 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Necromancy
One touch/level deals 1d6 damage and possibly 1 Str damage.
Class Levels:
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Spiritualist 1
Illusion
The subject of this spell gains two benefits.
Class Levels:
Bard 1
Magus 1
Cleric 1
Wizard 1
Sorcerer 1
Abjuration
The target's skin becomes as thick and tough as clay, granting the target DR 5/adamantine.
Class Levels:
Magus 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Abjuration
Creates a screen of wind around you.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Conjuration
Creation
Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.
Class Levels:
Magus 5
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Spiritualist 5
Elementalist Wizard 5
Transmutation
You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown.
Class Levels:
Bard 1
Magus 1
Wizard 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Antipaladin 1
Universal
You tap into the magical resonance between you and your allies to enhance one another's magic.
Class Levels:
Bard 3
Druid 3
Magus 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Summoner 3
Illusion
Pattern
Knocks unconscious, blinds, and/or stuns weak creatures.
Class Levels:
Magus 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Illusion
Phantasm
Creates illusory visual, audio, olfactory, and thermal effects that targets perceive.
Class Levels:
Bard 4
Magus 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Occultist 4
Evocation
1d6/level cold damage.
Class Levels:
Magus 5
Witch 6
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Abjuration
All creatures in the area gain a +4 bonus on saving throws against teleportation effects.
Class Levels:
Bard 4
Magus 3
Skald 4
Witch 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Occultist 4
Spiritualist 4
Conjuration
Creation
You create a fine wooden carriage with whatever cosmetic embellishments you desire.
Class Levels:
Bard 3
Magus 3
Skald 3
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Conjuration
Creation
You conjure a large metal cube covered in sharp spikes.
Class Levels:
Magus 5
Wizard 4
Sorcerer 4
Evocation
Scorching rays cause 4d6 fire damage, then move on to new targets.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Transmutation
The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 3
Paladin 2
Warpriest 3