You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.
Occultist Level 2 Spells
An occultist casts psychic spells drawn from the occultist spell list through implement focus. Learn more about the Occultist class.
The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are.
You create a latent illusion that clouds the judgment and reading ability of any creature that examines a targeted text.
Use change shape as a swift action and surprise foes.
A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails).
You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds.
You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.
Inscribes an Azlanti virtue rune granting bonuses against specific conditions or opposing spells.
You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies.
Perceive nearby creatures that are experiencing fear.
Determine mental disturbances in nearby creatures.
You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.
You create an aura around the target weapon that weakens a foe's magical defenses.
You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground.
Triggered rune causes nearby creatures to bleed.
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius.
Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in others for the duration of the spell.
You curse the target to suffer a violent accident within the next 24 hours.
You choose any language (except for secret languages, such as Druidic).
Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complete with a riding saddle.
The weapon targeted by this spell grows small feathered wings.
You create eddies in the air around the subject that protect it from being checked or blown away.