Abjuration
Touch a magical symbol or rune up to 3rd level to absorb and store its effect.
Class Levels:
Bard 4
Magus 4
Skald 4
Cleric 4
Wizard 4
Sorcerer 4
Occultist 4
Warpriest 4
Transmutation
Polymorph
Use a likeness to adopt a dead creature's form.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Alchemist 4
Mesmerist 4
Occultist 4
Investigator 4
Spiritualist 4
Abjuration
Eliminate the gifts of nearby corrupted creatures.
Class Levels:
Cleric 5
Medium 3
Shaman 5
Paladin 4
Occultist 4
Warpriest 5
Inquisitor 4
Evocation
This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.
Class Levels:
Magus 4
Witch 4
Cleric 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Occultist 4
Inquisitor 4
Evocation
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Class Levels:
Bard 4
Druid 4
Magus 4
Skald 4
Cleric 4
Hunter 4
Ranger 4
Shaman 4
Wizard 4
Paladin 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Enchantment
Charm
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1.
Class Levels:
Bard 4
Skald 4
Witch 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Occultist 4
Divination
You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts.
Class Levels:
Bard 5
Cleric 6
Medium 4
Wizard 5
Psychic 6
Sorcerer 5
Occultist 4
Inquisitor 6
Spiritualist 6
Illusion
Phantasm
Creates illusory visual, audio, olfactory, and thermal effects that targets perceive.
Class Levels:
Bard 4
Magus 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Occultist 4
Necromancy
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.
Class Levels:
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 3
Occultist 4
Warpriest 4
Inquisitor 4
Antipaladin 4
Spiritualist 5
Abjuration
All creatures in the area gain a +4 bonus on saving throws against teleportation effects.
Class Levels:
Bard 4
Magus 3
Skald 4
Witch 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Occultist 4
Spiritualist 4
Evocation
Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Class Levels:
Witch 5
Cleric 5
Medium 3
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Summoner 4
Occultist 4
Warpriest 5
Evocation
This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.
Class Levels:
Magus 4
Wizard 4
Sorcerer 4
Occultist 4
Bloodrager 4
Enchantment
Compulsion
This spell initially functions as message (allowing no save or spell resistance).
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 3
Occultist 4
Conjuration
Teleportation
DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.
Class Levels:
Bard 4
Magus 4
Medium 4
Wizard 5
Paladin 4
Psychic 5
Sorcerer 5
Alchemist 4
Occultist 4
Bloodrager 4
Inquisitor 4
Antipaladin 4
Necromancy
Control multiple zombies in human guise.
Class Levels:
Witch 5
Cleric 4
Shaman 4
Wizard 5
Sorcerer 5
Occultist 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Divination
This spell functions like true seeing, except as noted above.
Class Levels:
Druid 5
Magus 5
Witch 5
Cleric 4
Hunter 5
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Alchemist 5
Occultist 4
Warpriest 4
Inquisitor 4
Investigator 5
Spiritualist 5
Illusion
Figment
You create an illusion that takes the same space as a foe and mimics its movements perfectly.
Class Levels:
Magus 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 3
Occultist 4
Antipaladin 3
Illusion
Figment
Distort geometry in an area.
Class Levels:
Medium 3
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Occultist 4
Enchantment
Compulsion
Bizarre cacophony fascinates eldritch creatures.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Occultist 4
Transmutation
You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.
Class Levels:
Bard 4
Skald 4
Cleric 4
Medium 4
Wizard 4
Sorcerer 4
Mesmerist 4
Occultist 4
Warpriest 4
Spiritualist 4
Evocation
You mingle the power of your mind and body to exert force beyond your reach.
Class Levels:
Magus 4
Wizard 4
Psychic 3
Sorcerer 4
Occultist 4
Spiritualist 4
Necromancy
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.
Class Levels:
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Occultist 4
Bloodrager 4
Antipaladin 4
Abjuration
If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster.
Class Levels:
Witch 5
Wizard 5
Psychic 5
Sorcerer 5
Occultist 4
Inquisitor 4
Abjuration
You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force.
Class Levels:
Druid 5
Ranger 3
Wizard 5
Sorcerer 5
Summoner 4
Occultist 4