As greater spell immunity, but you may divide the duration among creatures touched.
Oracle Spells
An oracle casts divine spells drawn from the cleric spell list, casting spells spontaneously without preparation. Learn more about the Oracle class.
Subject gains SR 12 + level.
A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of enemy spellcasters.
This spell functions like lesser spellcasting contract, except if the target has 9 HD or more, you can imbue him with one or two 2nd- level spells and one 3rd-level spell.
This spell functions like lesser spellcasting contract, except if the target has 13 HD or more you can imbue him with one or two 4th- level spells and one 5th-level spell.
Imbues target worshipper with prepared spells of any school, usable multiple times.
You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.
Creates a divine ally to aid you.
Magic weapon attacks on its own.
Spit blinding black adder venom.
Cause a dying creature to stabilize.
You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.
This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped.
Monitors condition, position of allies.
You temporarily drain youth and vitality from the target and channel it into yourself.
This spell functions like steal years, except you drain 1d6 years per two caster levels (maximum 10d6).
Sculpts stone into any shape.
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Storm rains acid, lightning, and hail.
1d8 damage/level (max 20d8) to targets.
The next single attack made against you takes a -10 penalty.
This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to how summon monster spells function.
You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.