You touch an unattended, non-magical object to create a touchstone for humans defending the area.
Paladin Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law.
You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.
As heal on horse or other special mount.
You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.
Causes positive or negative healing effects on the target to recover only half hit points.
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.
Floating weapons protect you and make ranged attacks.
Allows the use of lay on hands while falling unconscious.
Grants 1 temporary hero point to target creature.
Deal ongoing damage to evil creatures and apply penalties.
Lend your shield's protection to another.
Weapon becomes +5, deals +2d6 damage against evil.
Whisper sickens evil creatures, gives good creatures bonuses.
Roll 2 dice when using Diplomacy, take higher roll.
Create three notes heard miles away.
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.
You channel the power of righteousness into your weapon arm, allowing you to strike with great force.
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.
You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach.
Summon armor temporarily replacing your current attire.
Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon.
By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.
Causes a brushy beard of stiff iron to erupt from the face of a willing target.