Library / Spells / Paladin Spells

Paladin Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Transmutation

Armor you wear no longer slows your speed.

Class Levels:
Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Transmutation

This spell ensures the subject touched is always able to display her proper crest and coat of arms.

Class Levels:
Magus 1 Wizard 1 Paladin 1 Sorcerer 1
Transmutation

You empower a vial of holy water to deal additional damage to undead creatures.

Class Levels:
Bard 2 Paladin 1 Alchemist 2
Divination

Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.

Class Levels:
Bard 2 Witch 2 Cleric 2 Medium 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Spiritualist 2
Abjuration

Exist comfortably in hot or cold regions.

Class Levels:
Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 Spiritualist 1
Abjuration

As endure elements, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3
Transmutation

This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine.

Class Levels:
Bard 1 Cleric 1 Oracle 1 Paladin 1
Enchantment Compulsion

Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.

Class Levels:
Cleric 1 Oracle 1 Paladin 2 Inquisitor 2
Abjuration

While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is known.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Paladin 1 Inquisitor 1
Abjuration

While protected by fastidiousness, your person and your equipment stay clean and dry.

Class Levels:
Bard 1 Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1
Evocation

Your ability to smite evil also entangles your foe.

Class Levels:
Paladin 2
Evocation

Smited creature takes damage when it attacks.

Class Levels:
Paladin 3
Abjuration

A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).

Class Levels:
Druid 1 Cleric 1 Oracle 1 Paladin 1 Alchemist 1 Bloodrager 1
Abjuration

You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable.

Class Levels:
Druid 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3
Conjuration Creation

You conjure a Large, quasi-real creature made of flame.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Paladin 3 Bloodrager 3
Conjuration Teleportation

DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.

Class Levels:
Bard 4 Magus 4 Medium 4 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Alchemist 4 Occultist 4 Bloodrager 4 Inquisitor 4 Antipaladin 4
Enchantment Compulsion

Target falls prone and confesses sins.

Class Levels:
Paladin 4 Inquisitor 4
Evocation

You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force.

Class Levels:
Magus 4 Cleric 4 Paladin 4 Inquisitor 4
Transmutation

You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square.

Class Levels:
Cleric 1 Paladin 1 Occultist 1 Inquisitor 1
Transmutation

Incorporeal creature takes half damage from nonmagical weapons.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2
Transmutation

As ghostbane dirge, but affects multiple creatures.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5
Abjuration

Movement doesn't provoke attacks of opportunity.

Class Levels:
Cleric 2 Oracle 2 Paladin 1 Warpriest 2
Conjuration Teleportation

This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.

Class Levels:
Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
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