Armor you wear no longer slows your speed.
Paladin Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
This spell ensures the subject touched is always able to display her proper crest and coat of arms.
You empower a vial of holy water to deal additional damage to undead creatures.
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.
Exist comfortably in hot or cold regions.
As endure elements, but you may divide the duration among creatures touched.
This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine.
Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is known.
While protected by fastidiousness, your person and your equipment stay clean and dry.
Your ability to smite evil also entangles your foe.
Smited creature takes damage when it attacks.
Smited creature takes 3d8 damage.
A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).
You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable.
You conjure a Large, quasi-real creature made of flame.
DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.
Target falls prone and confesses sins.
You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force.
You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square.
Incorporeal creature takes half damage from nonmagical weapons.
As ghostbane dirge, but affects multiple creatures.
Movement doesn't provoke attacks of opportunity.
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.