Library / Spells / Paladin Spells

Paladin Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Conjuration Healing

Stops poison from harming subject for 1 hour/level.

Class Levels:
Bard 2 Adept 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Paladin 2 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2
Conjuration Healing

As delay poison, but you may divide the duration among creatures touched.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Divination

This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Class Levels:
Bard 3 Skald 3 Witch 3 Cleric 3 Medium 2 Wizard 3 Paladin 3 Psychic 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3 Antipaladin 2 Spiritualist 3
Divination

This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1 Inquisitor 1 Spiritualist 1
Divination

You sense the presence of a specific kind of evil--that of demons, their servants, and the Abyss.

Class Levels:
Cleric 1 Paladin 1 Inquisitor 1
Divination

This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Paladin 3 Psychic 2 Sorcerer 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 2 Spiritualist 3
Divination

Detects poison in a creature or object.

Class Levels:
Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1
Divination

Reveals undead within 60 ft.

Class Levels:
Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Divination

You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).

Class Levels:
Druid 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Transmutation

You remove a creature's ability to poison others, whether inherent or via poisoned weapons.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3
Divination

Detect and identify diseases.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Psychic 1 Mesmerist 1 Warpriest 1
Transmutation

This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and height but no width.

Class Levels:
Magus 5 Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Bloodrager 4 Inquisitor 5 Antipaladin 4
Divination

Reveals deliberate falsehoods.

Class Levels:
Witch 4 Cleric 4 Medium 3 Oracle 4 Paladin 3 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Abjuration

+4 bonus against attacks by chaotic creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Paladin 4 Warpriest 5 Inquisitor 5
Abjuration

+4 bonus against attacks by evil creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Paladin 4 Warpriest 5 Inquisitor 5
Abjuration

Cancels one magical spell or effect.

Class Levels:
Bard 3 Druid 4 Magus 3 Skald 3 Witch 3 Cleric 3 Hunter 4 Medium 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Transmutation

Imbues a projectile with holy energy.

Class Levels:
Paladin 2
Evocation

You gain +1 per three levels on attack and damage rolls.

Class Levels:
Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1
Conjuration

With this spell, you create shafts of blue light that illuminate all undead creatures in the area.

Class Levels:
Cleric 3 Paladin 2 Inquisitor 3
Necromancy

Transfer hit points and give DR/evil to target creature.

Class Levels:
Paladin 3
Conjuration Creation

You create a semi-living intelligent draconic servant that loyally obeys and serves you.

Class Levels:
Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 3 Antipaladin 3 Spiritualist 3
Transmutation

This spell enhances the target's dwarven or dwarf-like qualities, making it appear more attractive, personable, and worthy of respect and admiration by dwarves.

Class Levels:
Cleric 2 Paladin 2
Transmutation

Subject gains +4 to Cha for 1 min./level.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Conjuration Summoning

When you cast this spell, you beseech a good-aligned outsider for their aid against evil.

Class Levels:
Cleric 6 Paladin 4 Summoner 5
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