Your skin hardens and takes on the color and texture of rough iron.
Paladin Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects.
Instantly switch places with a single ally.
Forces target to move toward you and fight you.
Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.
Gain +10 on a monster Knowledge check.
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
You infuse the current with positive energy.
You surround yourself with a positive energy field that damages undead opponents.
Creates a soaring beacon of light.
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Doubles armor's enhancement bonus.
Fascinates a single creature for 1 round.
Entangles a creature for 1 round.
Teleports a friend out of a grapple.
A single evil creature takes more damage from creatures with a good aura.
You can see invisible creatures and objects within 30 feet of you.
Single target cannot make attacks of opportunity for 1 round.
A single target is deafened until the condition is removed, and is confused for 1 round.
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
You gain two additional attacks of opportunity for 1 round.
You point out your target's faults and failures, staggering the target for 1 round.
By uttering this litany, you cause one creature to take the average result of its next attack roll, saving throw, skill check, or ability check.
You repeat a mantra or phrase that reminds you of your duty.