Library / Spells / Paladin Spells

Paladin Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Transmutation

Your skin hardens and takes on the color and texture of rough iron.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Enchantment

This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects.

Class Levels:
Magus 1 Ranger 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Conjuration Teleportation

Instantly switch places with a single ally.

Class Levels:
Paladin 4
Enchantment Compulsion

Forces target to move toward you and fight you.

Class Levels:
Paladin 1
Divination

Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.

Class Levels:
Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2
Divination

Gain +10 on a monster Knowledge check.

Class Levels:
Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Inquisitor 1
Transmutation

Target makes an Escape Artist check as an immediate action and gains a bonus on it.

Class Levels:
Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Conjuration Healing

You infuse the current with positive energy.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3
Conjuration Healing

You surround yourself with a positive energy field that damages undead opponents.

Class Levels:
Druid 3 Cleric 3 Paladin 2
Evocation

Creates a soaring beacon of light.

Class Levels:
Paladin 2
Transmutation

You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation

Doubles armor's enhancement bonus.

Class Levels:
Paladin 2 Inquisitor 2 Antipaladin 2
Enchantment Charm

Fascinates a single creature for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Conjuration Calling

Entangles a creature for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Conjuration Teleportation

Teleports a friend out of a grapple.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Evocation

A single evil creature takes more damage from creatures with a good aura.

Class Levels:
Paladin 2 Inquisitor 3
Divination

You can see invisible creatures and objects within 30 feet of you.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Enchantment Compulsion

Single target cannot make attacks of opportunity for 1 round.

Class Levels:
Paladin 1 Inquisitor 1 Antipaladin 1
Evocation

A single target is deafened until the condition is removed, and is confused for 1 round.

Class Levels:
Paladin 4 Inquisitor 5 Antipaladin 4
Transmutation

Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.

Class Levels:
Paladin 4 Inquisitor 5 Antipaladin 4
Transmutation

You gain two additional attacks of opportunity for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Necromancy

You point out your target's faults and failures, staggering the target for 1 round.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Enchantment Compulsion

By uttering this litany, you cause one creature to take the average result of its next attack roll, saving throw, skill check, or ability check.

Class Levels:
Paladin 3 Inquisitor 4
Abjuration

You repeat a mantra or phrase that reminds you of your duty.

Class Levels:
Paladin 1 Inquisitor 2
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