Enchantment
Compulsion
You render the target unable to understand any language, including spoken language, written language, sign language, gestures attempting to mimic a crude language, or even truespeech and telepathy.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Illusion
Phantasm
Creates illusory sounds that target creatures believe they hear.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Enchantment
Compulsion
Subject immediately accepts an offered item and uses it.
Class Levels:
Bard 1
Skald 1
Witch 1
Psychic 1
Mesmerist 1
Evocation
This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.
Class Levels:
Magus 1
Witch 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Occultist 1
Inquisitor 1
Illusion
Glamer
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Illusion
Glamer
This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Investigator 1
Transmutation
Make a skill check using another's ranks.
Class Levels:
Bard 1
Skald 1
Medium 1
Psychic 1
Transmutation
Gives an object the broken condition.
Class Levels:
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Enchantment
Compulsion
Target takes a -20 penalty on its next attack roll or check.
Class Levels:
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Transmutation
Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Class Levels:
Psychic 1
Mesmerist 1
Spiritualist 1
Transmutation
Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Enchantment
Compulsion
Calms 2d4 + level HD of animals.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Psychic 1
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Transmutation
Infuse psychic energy and ownership history into an item.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Enchantment
Charm
Makes one animal your friend.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Psychic 1
Enchantment
Charm
Makes one person your friend.
Class Levels:
Bard 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Illusion
Pattern
Knocks unconscious, blinds, and/or stuns weak creatures.
Class Levels:
Magus 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Enchantment
Compulsion
One subject obeys a command for 1 round.
Class Levels:
Adept 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Psychic 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
Compels opponents to attack you instead of your allies.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Paladin 1
Psychic 1
Summoner 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Divination
You understand all spoken and written languages.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Spiritualist 1
Enchantment
Compulsion
One creature is confused for 1 round.
Class Levels:
Bard 1
Skald 1
Medium 1
Psychic 1
Mesmerist 1
Enchantment
You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts.
Class Levels:
Bard 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Divination
When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt.
Class Levels:
Bard 1
Skald 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Occultist 1
Warpriest 1
Evocation
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Antipaladin 1
Spiritualist 1