Enchantment
Compulsion
You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.
Class Levels:
Bard 2
Skald 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Enchantment
Ignore pain for 1 hour/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Enchantment
Compulsion
Make a creature give you an object it's holding.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Inquisitor 2
Antipaladin 1
Divination
This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Medium 2
Wizard 3
Paladin 3
Psychic 2
Sorcerer 3
Mesmerist 2
Warpriest 3
Inquisitor 3
Antipaladin 2
Spiritualist 3
Divination
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Paladin 3
Psychic 2
Sorcerer 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Spiritualist 3
Divination
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.
Class Levels:
Bard 2
Druid 2
Magus 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Divination
Sense the presence and attributes of mindscapes.
Class Levels:
Medium 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Transmutation
You weaken a creature's resistance against one energy type you select: acid, cold, electricity, fire, or sonic.
Class Levels:
Bard 2
Magus 2
Witch 2
Cleric 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Transmutation
Target becomes disfigured.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Spiritualist 2
Illusion
Glamer
As disguise self, but affects you or another.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Divination
Creates a magical sensor high above you.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Psychic 2
Transmutation
Subject gains +4 to Cha for 1 min./level.
Class Levels:
Bard 2
Skald 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Transmutation
Armor you wear no longer slows your speed.
Class Levels:
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Psychic 2
Warpriest 2
Inquisitor 2
Divination
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.
Class Levels:
Bard 2
Witch 2
Cleric 2
Medium 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
Ward yourself against thought detection and memory alteration.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 3
Medium 2
Ranger 3
Shaman 2
Psychic 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Enchantment
Charm
Captivates all within 100 ft. + 10 ft./level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Abjuration
You place a ward on an area that notifies you when a creature exits it.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Occultist 2
Inquisitor 2
Spiritualist 2
Conjuration
Creation
You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Evocation
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Warpriest 2
Investigator 2
Transmutation
You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to escape a grapple, and +4 circumstance bonus to your CMD against grapple attempts.
Class Levels:
Magus 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
Select an age category within one step of your actual age category, either older or younger.
Class Levels:
Bard 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Enchantment
Compulsion
You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length.
Class Levels:
Bard 2
Skald 2
Psychic 2
Mesmerist 2
Necromancy
Gain 1d10 temporary hp + 1/level (max +10).
Class Levels:
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Spiritualist 2
Transmutation
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 1
Inquisitor 2
Antipaladin 1