Library / Spells / Psychic Spells

Psychic Level 2 Spells

A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.

Enchantment Compulsion

You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.

Class Levels:
Bard 2 Skald 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2
Enchantment

Ignore pain for 1 hour/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Enchantment Compulsion

Make a creature give you an object it's holding.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1 Inquisitor 2 Antipaladin 1
Divination

This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Class Levels:
Bard 3 Skald 3 Witch 3 Cleric 3 Medium 2 Wizard 3 Paladin 3 Psychic 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3 Antipaladin 2 Spiritualist 3
Divination

This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Paladin 3 Psychic 2 Sorcerer 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 2 Spiritualist 3
Divination

This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Divination

Sense the presence and attributes of mindscapes.

Class Levels:
Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2
Transmutation

You weaken a creature's resistance against one energy type you select: acid, cold, electricity, fire, or sonic.

Class Levels:
Bard 2 Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Transmutation

Target becomes disfigured.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Spiritualist 2
Illusion Glamer

As disguise self, but affects you or another.

Class Levels:
Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Divination

Creates a magical sensor high above you.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Psychic 2
Transmutation

Subject gains +4 to Cha for 1 min./level.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

Armor you wear no longer slows your speed.

Class Levels:
Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Divination

Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.

Class Levels:
Bard 2 Witch 2 Cleric 2 Medium 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Spiritualist 2
Abjuration

Ward yourself against thought detection and memory alteration.

Class Levels:
Bard 2 Skald 2 Witch 2 Hunter 3 Medium 2 Ranger 3 Shaman 2 Psychic 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2
Enchantment Charm

Captivates all within 100 ft. + 10 ft./level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Abjuration

You place a ward on an area that notifies you when a creature exits it.

Class Levels:
Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2
Conjuration Creation

You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2
Evocation

The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Warpriest 2 Investigator 2
Transmutation

You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to escape a grapple, and +4 circumstance bonus to your CMD against grapple attempts.

Class Levels:
Magus 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

Select an age category within one step of your actual age category, either older or younger.

Class Levels:
Bard 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2
Enchantment Compulsion

You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length.

Class Levels:
Bard 2 Skald 2 Psychic 2 Mesmerist 2
Necromancy

Gain 1d10 temporary hp + 1/level (max +10).

Class Levels:
Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Bloodrager 2 Investigator 2 Spiritualist 2
Transmutation

Each target that fails its saving throw gains light blindness, as per the universal monster rule.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 1 Inquisitor 2 Antipaladin 1
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