Library / Spells / Psychic Spells

Psychic Spells

A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.

Illusion

Temporarily relieves fatigue or exhaustion.

Class Levels:
Bard 1 Skald 1 Medium 1 Psychic 1 Mesmerist 1
Illusion

As invigorate, but multiple creatures.

Class Levels:
Bard 3 Skald 3 Psychic 4 Mesmerist 3
Illusion Glamer

Subject is invisible for 1 min./level or until it attacks.

Class Levels:
Bard 2 Adept 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2
Abjuration

This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1
Illusion Glamer

A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2 Unchained Summoner 2
Illusion Glamer

This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Occultist 3 Unchained Summoner 3
Illusion Glamer

This functions as per invisibility bubble, but the spell affects the areas of each target creature, regardless of the creature's size.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 6 Mesmerist 6 Unchained Summoner 6
Illusion Glamer

Makes everyone within 10 ft. invisible.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Illusion Glamer

As invisibility, but subject can attack and stay invisible.

Class Levels:
Bard 4 Magus 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Mesmerist 4 Inquisitor 4 Antipaladin 4 Investigator 4 Spiritualist 4
Illusion Glamer

As invisibility, but affects all in range.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5 Mesmerist 6
Transmutation

Your body becomes living iron.

Class Levels:
Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8
Enchantment Compulsion

Forces subject to dance.

Class Levels:
Bard 6 Skald 6 Witch 8 Shaman 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Mesmerist 6
Conjuration Teleportation

This spell functions as per plane shift, but with the following exceptions.

Class Levels:
Witch 6 Cleric 4 Medium 3 Shaman 6 Wizard 6 Psychic 4 Sorcerer 6 Summoner 5
Enchantment Compulsion

You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have.

Class Levels:
Bard 2 Witch 3 Shaman 3 Psychic 3 Mesmerist 2 Bloodrager 2 Antipaladin 2 Spiritualist 2
Illusion Figment

You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Conjuration Healing

Negate harmful emotions.

Class Levels:
Bard 5 Skald 5 Cleric 6 Oracle 6 Wizard 7 Psychic 6 Arcanist 7 Sorcerer 7 Mesmerist 5 Warpriest 6
Necromancy

This powerful, elaborate, and risky spell returns a willing petitioner to its mortal life.

Class Levels:
Cleric 9 Shaman 9 Psychic 9
Transmutation

Subject gets bonus on Acrobatics checks.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Removes the broken condition from the targeted object.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1
Transmutation

The target gains a +2 enhancement bonus to its Strength.

Class Levels:
Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Conjuration

Arrow deals damage as your unarmed strike.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Necromancy

Add to your ki pool when you critically hit.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3
Evocation

Target takes 1d6 sonic/level and is stunned.

Class Levels:
Bard 5 Skald 5 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Transmutation

Channels the force of an enemy's attack back into its weapon.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
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