Transmutation
Opens locked or magically sealed door.
Class Levels:
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Divination
Instantly discerns the direction of north from your current location.
Class Levels:
Bard 0
Druid 0
Skald 0
Hunter 0
Shaman 0
Psychic 0
Divination
Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.
Class Levels:
Bard 1
Skald 1
Cleric 2
Medium 1
Wizard 2
Paladin 1
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Evocation
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Investigator 2
Evocation
Target is restricted to a specific location.
Class Levels:
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Inquisitor 4
Spiritualist 6
Divination
Lets you learn tales about a person, place, or thing.
Class Levels:
Bard 4
Skald 4
Witch 6
Medium 4
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Spiritualist 6
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Abjuration
Protects creatures from sustained environmental effects.
Class Levels:
Druid 4
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Warpriest 5
Necromancy
You bind the life forces of the targets into a mystical pact.
Class Levels:
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Spiritualist 2
Enchantment
Compulsion
You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being.
Class Levels:
Bard 6
Skald 6
Medium 6
Wizard 8
Psychic 8
Sorcerer 8
Antipaladin 4
Evocation
Object shines like a torch.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Transmutation
Telekinetically causes target to drop a loose carried item unnoticed unless perceived.
Class Levels:
Witch 1
Psychic 1
Spiritualist 1
Universal
Alters reality (within limits).
Class Levels:
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Divination
This spell helps build community and ensure a shared vision for the future.
Class Levels:
Bard 1
Witch 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Illusion
Pattern
Nauseates and/or sickens weak creatures.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Divination
Indicates direction to familiar creature.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 4
Spiritualist 4
Divination
Find a nearby magical portal.
Class Levels:
Bard 5
Skald 5
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Summoner 5
Occultist 5
Warpriest 5
Divination
Senses direction toward object (specific or type).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 3
Divination
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Divination
You roll damage twice when you roll damage for a critical hit and take the best damage.
Class Levels:
Magus 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Enchantment
Compulsion
Compels the target to look only at you for the duration of the spell.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Inquisitor 1
Transmutation
Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1