Library / Spells / Ranger Spells

Ranger Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Conjuration Healing

This spell functions as spindrift spritz, except as noted above.

Class Levels:
Druid 4 Cleric 4 Ranger 3 Shaman 4 Paladin 3 Inquisitor 4 Spiritualist 4
Conjuration

You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them.

Class Levels:
Druid 2 Witch 2 Ranger 3 Shaman 2
Abjuration

You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 Unchained Summoner 2
Divination

You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1
Transmutation

The target exudes a strong odor that most predators recognize as the scent of helpless prey.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Shaman 3
Conjuration Creation

2d6 damage to all creatures in area.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Transmutation

The subject gains the rock throwing and rock catching abilities.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 1 Wizard 2 Sorcerer 2 Bloodrager 1
Transmutation

Natural attacks damage as two sizes bigger.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Transmutation

The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Transmutation

You cause a large tree to grow in the 5-foot square you touch.

Class Levels:
Druid 5 Hunter 4 Ranger 4
Transmutation

This spell can affect any creatures with which you interacted in the last 24 hours.

Class Levels:
Druid 4 Ranger 4
Conjuration Summoning

You summon 1d4+1 giant eagles to serve as you designate.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Bloodrager 4
Conjuration Summoning

Summons 1d3 Tiny animals from the summon nature's ally list to fight for you.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Conjuration Summoning

Summons an animal or nature creature from the 1st-level list to fight for you.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Conjuration Summoning

Summons a creature from the 2nd-level nature list (or 1d3 from 1st-level list).

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2
Conjuration Summoning

Summons a creature from the 3rd-level nature list (or 1d3 from 2nd-level list).

Class Levels:
Druid 3 Hunter 3 Ranger 3 Shaman 3
Conjuration Summoning

Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list).

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 4
Conjuration Summoning

Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.

Class Levels:
Druid 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3
Transmutation

Weapon touched bursts into flames.

Class Levels:
Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1
Illusion Glamer

A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).

Class Levels:
Bard 3 Skald 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3
Transmutation

You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground.

Class Levels:
Druid 2 Ranger 2 Shaman 2 Occultist 2
Transmutation

The affected creatures immediately--though temporarily--stop drowning and cannot suffocate or drown while this spell is in effect.

Class Levels:
Bard 1 Druid 1 Cleric 1 Ranger 1
Necromancy

Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).

Class Levels:
Druid 3 Ranger 2 Alchemist 2 Inquisitor 3
Conjuration Creation

When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12).

Class Levels:
Druid 3 Ranger 3 Shaman 3
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