Library / Spells / Ranger Spells

Ranger Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Evocation

This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Abjuration

This spell increases the effectiveness of a group's formation in battle.

Class Levels:
Cleric 3 Oracle 3 Ranger 4 Paladin 3
Enchantment Compulsion

The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack.

Class Levels:
Bard 2 Ranger 2 Inquisitor 2
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Evocation

A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it.

Class Levels:
Bard 1 Magus 1 Skald 1 Hunter 1 Ranger 1 Bloodrager 1
Enchantment Compulsion

Treat the terrain you are in as a favored terrain for the spell's duration.

Class Levels:
Hunter 4 Ranger 4
Transmutation

This spell functions as entangle, except the plants latch on to targets and drain away their vitality.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 4
Conjuration Creation

A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3
Evocation

You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1
Evocation

This spell functions as thunderstomp, except as noted.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

As tireless pursuit, but affects many targets rather than one.

Class Levels:
Hunter 3 Ranger 3 Inquisitor 4
Transmutation

Ignore fatigue while hustling.

Class Levels:
Hunter 1 Ranger 1 Inquisitor 1
Transmutation

You become grounded and nearly immovable.

Class Levels:
Magus 3 Cleric 3 Ranger 3 Paladin 3 Bloodrager 3 Antipaladin 3
Transmutation

The target creature's blood becomes poisonous.

Class Levels:
Druid 3 Magus 3 Witch 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3
Evocation

You gain a supernatural ability to detect tracks and other clues left behind by the target.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Ranger 1 Paladin 1 Bloodrager 1
Transmutation

You look exactly like a tree for 1 hour/level.

Class Levels:
Druid 2 Hunter 2 Ranger 3 Shaman 2
Conjuration Teleportation

Step from one tree to another far away.

Class Levels:
Druid 5 Hunter 4 Ranger 4
Enchantment Compulsion

Grants +4 morale bonus on saves against negative emotions and compulsion to harm allies.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 Paladin 1
Transmutation

You cause a plant to rustle noisily, distracting nearby creatures.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Illusion Glamer

You shroud a single trap with a powerful illusion to make it more difficult to locate.

Class Levels:
Hunter 2 Ranger 2 Occultist 3 Antipaladin 2
Divination

Touch tracks to make a creature's path perfectly clear to follow regardless of conditions.

Class Levels:
Druid 6 Hunter 4 Ranger 4 Alchemist 5 Occultist 4 Investigator 5
Conjuration Healing

This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 Antipaladin 3
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