Library / Spells / Ranger Spells

Ranger Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Transmutation

You become one with the city around you, allowing you to move more easily through its crowds and buildings.

Class Levels:
Bard 1 Skald 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Transmutation

When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Summoner 2 Alchemist 2
Necromancy

Arrow or bolt poisons target.

Class Levels:
Hunter 3 Ranger 3
Transmutation

Weapon bypasses some DR.

Class Levels:
Bard 2 Magus 3 Skald 2 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Bloodrager 3
Transmutation

When you cast vex giant, your senses and reflexes become particularly honed against a single target within 60 feet, provided the target is at least one size category larger than you.

Class Levels:
Ranger 3
Abjuration

While the target of this spell is asleep, she retains some of her normal powers of perception.

Class Levels:
Bard 4 Skald 4 Witch 4 Hunter 3 Medium 3 Ranger 3 Shaman 4 Paladin 3 Psychic 4 Mesmerist 4 Occultist 3 Antipaladin 3
Conjuration Creation

Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 2 Shaman 2 Wizard 2
Conjuration Creation

Conjures a 5-ft. seawater wall with currents that sweep swimmers away and deflect projectiles.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4
Abjuration

Harnesses the power of the seasons to protect the target and grant a number of bonuses.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4
Enchantment Compulsion

Animal gains combat training.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Mesmerist 2 Inquisitor 1 Antipaladin 1
Divination Scrying

You place a scrying sensor on your animal companion or familiar.

Class Levels:
Druid 4 Witch 4 Ranger 4 Shaman 4 Wizard 4 Sorcerer 4
Transmutation

Subject treads on water as if solid.

Class Levels:
Witch 3 Cleric 3 Hunter 3 Medium 2 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Warpriest 3
Transmutation

As water walk, but you may divide the duration among creatures touched.

Class Levels:
Cleric 4 Hunter 4 Oracle 4 Ranger 4 Warpriest 4
Abjuration

This spell renders a touched object waterproof for the duration of the spell.

Class Levels:
Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1
Conjuration Creation

Create a comfortable shelter made of webbing.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2
Divination

Upon casting this spell, you are able to gain knowledge from the land itself.

Class Levels:
Druid 1 Witch 1 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Psychic 1 Warpriest 2
Divination

This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.

Class Levels:
Druid 2 Ranger 2 Shaman 2 Bloodrager 2
Transmutation

Nearby plants aid you in combat.

Class Levels:
Druid 2 Hunter 2 Ranger 2
Evocation

Deflects arrows, smaller creatures, gasses.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Abjuration

The target's feathers thicken and fluff up to ward against winter's chill.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1
Abjuration

You create eddies in the air around the subject that protect it from being checked or blown away.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Occultist 2 Bloodrager 2 Spiritualist 2
Abjuration

Created by Ghorus as a safety measure to limit his enemies' movements, this spell allows you to inscribe a powerful rune on any surface.

Class Levels:
Druid 3 Witch 3 Ranger 3 Shaman 3
Transmutation

You can call upon the spirits of the air to grant agility to your allies.

Class Levels:
Ranger 3
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