Transmutation
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Class Levels:
Bard 1
Skald 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Transmutation
When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Summoner 2
Alchemist 2
Necromancy
Arrow or bolt poisons target.
Class Levels:
Hunter 3
Ranger 3
Transmutation
Weapon bypasses some DR.
Class Levels:
Bard 2
Magus 3
Skald 2
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Transmutation
When you cast vex giant, your senses and reflexes become particularly honed against a single target within 60 feet, provided the target is at least one size category larger than you.
Class Levels:
Ranger 3
Abjuration
While the target of this spell is asleep, she retains some of her normal powers of perception.
Class Levels:
Bard 4
Skald 4
Witch 4
Hunter 3
Medium 3
Ranger 3
Shaman 4
Paladin 3
Psychic 4
Mesmerist 4
Occultist 3
Antipaladin 3
Conjuration
Creation
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Antipaladin 2
Investigator 2
Transmutation
You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element.
Class Levels:
Druid 2
Magus 2
Cleric 2
Ranger 2
Shaman 2
Wizard 2
Conjuration
Creation
Conjures a 5-ft. seawater wall with currents that sweep swimmers away and deflect projectiles.
Class Levels:
Druid 4
Magus 4
Ranger 3
Shaman 4
Wizard 4
Sorcerer 4
Abjuration
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 3
Warpriest 4
Enchantment
Compulsion
Animal gains combat training.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Paladin 1
Mesmerist 2
Inquisitor 1
Antipaladin 1
Divination
Scrying
You place a scrying sensor on your animal companion or familiar.
Class Levels:
Druid 4
Witch 4
Ranger 4
Shaman 4
Wizard 4
Sorcerer 4
Transmutation
Subject treads on water as if solid.
Class Levels:
Witch 3
Cleric 3
Hunter 3
Medium 2
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Warpriest 3
Transmutation
As water walk, but you may divide the duration among creatures touched.
Class Levels:
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Warpriest 4
Abjuration
This spell renders a touched object waterproof for the duration of the spell.
Class Levels:
Bard 1
Druid 1
Magus 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Conjuration
Creation
Create a comfortable shelter made of webbing.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Divination
Upon casting this spell, you are able to gain knowledge from the land itself.
Class Levels:
Druid 1
Witch 1
Cleric 2
Hunter 1
Medium 1
Oracle 2
Ranger 1
Psychic 1
Warpriest 2
Divination
This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.
Class Levels:
Druid 2
Ranger 2
Shaman 2
Bloodrager 2
Transmutation
Nearby plants aid you in combat.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
The target's feathers thicken and fluff up to ward against winter's chill.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
You create eddies in the air around the subject that protect it from being checked or blown away.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Occultist 2
Bloodrager 2
Spiritualist 2
Abjuration
Created by Ghorus as a safety measure to limit his enemies' movements, this spell allows you to inscribe a powerful rune on any surface.
Class Levels:
Druid 3
Witch 3
Ranger 3
Shaman 3
Transmutation
You can call upon the spirits of the air to grant agility to your allies.
Class Levels:
Ranger 3