Library / Spells / Ranger Spells

Ranger Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Transmutation

Gives caster the scent special ability.

Class Levels:
Hunter 2 Ranger 2 Alchemist 3 Inquisitor 2 Investigator 3
Necromancy

When you cast this spell, you cut yourself and swear an oath of retribution on your own blood.

Class Levels:
Cleric 6 Oracle 6 Ranger 4 Paladin 4
Necromancy

Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage.

Class Levels:
Magus 3 Witch 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 Inquisitor 3 Antipaladin 3
Necromancy

Gives creature the ability to deal bleed damage with natural attacks.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Conjuration Creation

Summons an invisible spirit that fires your arrows for you as a swift action.

Class Levels:
Hunter 4 Ranger 4
Transmutation

A shortbow may double as a club, or a longbow as a quarterstaff.

Class Levels:
Hunter 1 Ranger 1 Paladin 1 Inquisitor 1
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Necromancy

Slashing weapon deals bleed damage to an opponent's head.

Class Levels:
Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Inquisitor 2
Abjuration

You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.

Class Levels:
Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Evocation

This spell functions as per entangle, except it sets the foliage on fire.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3
Conjuration Creation

You cause sheets of hot sand to spread over the ground in the area of effect.

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1
Transmutation

Target gains a burrow speed of 15.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation

You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.

Class Levels:
Magus 3 Hunter 3 Medium 3 Ranger 3 Paladin 3 Psychic 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3
Enchantment Compulsion

Makes an animal come to you.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Mesmerist 1
Transmutation

You cause a weapon wielded by an ally within 30 feet to telekinetically fly across the space between you and into your open hand.

Class Levels:
Bard 1 Magus 1 Ranger 1
Enchantment Compulsion

Calms 2d4 + level HD of animals.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1 Psychic 1
Evocation

Creates a shelter around a campfire.

Class Levels:
Bard 3 Druid 2 Skald 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3
Divination

You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creature's undeath.

Class Levels:
Witch 1 Cleric 1 Ranger 1 Wizard 2 Sorcerer 2
Transmutation

You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.

Class Levels:
Druid 2 Witch 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2
Transmutation

Subject gains +4 to Dex for 1 min./level.

Class Levels:
Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Bloodrager 2 Investigator 2
Transmutation

You infuse a weapon with faint but pernicious energy that stymies accelerated healing.

Class Levels:
Bard 2 Magus 2 Ranger 2 Wizard 3 Sorcerer 3
Transmutation

You bestow divine protection on your companion.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Paladin 1 Sorcerer 2 Summoner 1
Transmutation

You temporarily alter the color of your skin, hide, or scales to another option legal for your race.

Class Levels:
Druid 0 Ranger 1 Wizard 0 Sorcerer 0 Alchemist 1
Illusion Glamer

Gives a +4 bonus on Stealth checks and concealment.

Class Levels:
Hunter 2 Ranger 2
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