Library / Spells / Ranger Spells

Ranger Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Illusion Glamer

This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast.

Class Levels:
Hunter 3 Ranger 3
Evocation

You channel your magical power to fuel the target's spellcasting.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Oracle 3 Ranger 3 Wizard 3 Sorcerer 3
Enchantment Charm

Makes one animal your friend.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1 Psychic 1
Transmutation

A wild surge of energy courses through your body and propels you into a sprint.

Class Levels:
Druid 1 Witch 1 Ranger 1 Shaman 1 Bloodrager 1
Transmutation

Trees, shrubs, and other thick vegetation move out of the spell's area.

Class Levels:
Druid 3 Witch 3 Ranger 2 Shaman 3
Abjuration

Reduces effects of intense sun exposure and environmental heat.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Abjuration

Creates a screen of wind around you.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Transmutation

This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4
Conjuration Creation

Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.

Class Levels:
Witch 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 5 Warpriest 5 Inquisitor 4
Transmutation

Sway the actions of plant creatures.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Divination

You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.

Class Levels:
Bard 2 Druid 1 Skald 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Divination

Learn about terrain for 1 mile/level.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Shaman 5 Psychic 5
Divination

You become one with the plane around you, attaining knowledge of the surrounding territory.

Class Levels:
Witch 5 Cleric 5 Ranger 4 Psychic 5 Summoner 5
Necromancy

You create a life link between yourself and the target.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2
Enchantment Charm

You can talk with your animal companion, and can handle it with supernatural ease.

Class Levels:
Druid 3 Hunter 3 Ranger 3
Conjuration Teleportation

You trade places with the other target, teleporting as if you were both affected by dimension door.

Class Levels:
Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4
Enchantment Compulsion

Compels opponents to attack you instead of your allies.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Paladin 1 Psychic 1 Summoner 1 Mesmerist 1 Warpriest 1 Inquisitor 1
Transmutation

Designate allies to influence and ride vermin as if they were animals with animal-level intelligence.

Class Levels:
Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Transmutation

You create a path of handholds on earthen, plaster, stone, or wooden walls.

Class Levels:
Druid 4 Ranger 3 Wizard 4 Sorcerer 4
Divination

Creates treasure map out of a creature's corpse.

Class Levels:
Bard 2 Druid 3 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Conjuration Healing

Cures 1d8 damage + 1/level (max +5).

Class Levels:
Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Conjuration Healing

Cures 2d8 damage +1/level (max. +10).

Class Levels:
Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Conjuration Healing

Cures 3d8 damage + 1/level (max +15).

Class Levels:
Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Transmutation

Animates a lantern that follows you.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Elementalist Wizard 1
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