Library / Spells / Ranger Spells

Ranger Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Transmutation

You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2
Transmutation

Arrows do damage as though one size category bigger.

Class Levels:
Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

You cause the target to transform into a plant over time.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6
Transmutation

Slowly transform a creature into an inanimate plant.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6
Transmutation

The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2
Transmutation

Allows the target to cause the ground to rise up beneath him.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2
Conjuration Creation

Creates trees and a small spring.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 5
Conjuration Summoning

You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.

Class Levels:
Druid 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3
Divination

Know approximate distance from where you cast this spell.

Class Levels:
Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Psychic 3 Warpriest 3
Transmutation

You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object.

Class Levels:
Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1
Transmutation Polymorph

You transform the target into a harmless animal of the same approximate body type.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2
Conjuration Healing

You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2
Transmutation

You cause a volume of water to become heavier than normal.

Class Levels:
Druid 4 Cleric 4 Ranger 4
Divination

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Transmutation

You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1
Illusion Glamer

Hides all traces of your campsite.

Class Levels:
Druid 3 Hunter 2 Ranger 2
Abjuration

Animals can't perceive one subject/level.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound.

Class Levels:
Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

This spell disrupts the method a target uses for movement.

Class Levels:
Bard 1 Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Inquisitor 1
Enchantment Compulsion

Paralyzes one animal for 1 round/level.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Psychic 2 Mesmerist 2
Transmutation

All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.

Class Levels:
Magus 2 Witch 3 Ranger 1 Shaman 3 Wizard 3 Sorcerer 3
Evocation

Create three notes heard miles away.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1
Divination

+20 on Perception checks to locate a target.

Class Levels:
Hunter 2 Ranger 2 Inquisitor 3
Transmutation

Your animal companion works in perfect harmony with your mastery of nature.

Class Levels:
Druid 3 Ranger 2
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