Transmutation
You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines).
Class Levels:
Druid 4
Magus 4
Ranger 4
Wizard 4
Sorcerer 4
Bloodrager 4
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Investigator 1
Spiritualist 1
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Divination
You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or higher.
Class Levels:
Hunter 2
Ranger 2
Abjuration
Ward yourself against thought detection and memory alteration.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 3
Medium 2
Ranger 3
Shaman 2
Psychic 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Transmutation
Plants entangle everyone in 40-ft. radius.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Conjuration
Calling
This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of music or something else it finds appealing.
Class Levels:
Bard 4
Druid 5
Skald 4
Hunter 4
Medium 3
Ranger 4
Shaman 5
Abjuration
You place a ward on an area that notifies you when a creature exits it.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
This ward grants you extra maneuverability when you avoid attacks against larger foes.
Class Levels:
Bard 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Evocation
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Warpriest 2
Investigator 2
Transmutation
Subject ignores adverse movement effects in difficult terrain.
Class Levels:
Bard 1
Druid 1
Skald 1
Hunter 1
Ranger 1
Psychic 1
Transmutation
As feather step, but affects many targets rather than one.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Ranger 3
Psychic 3
Transmutation
Wind walls selectively block attacks.
Class Levels:
Druid 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Spiritualist 5
Divination
You can sense whether a particular creature is within 20 miles of your location.
Class Levels:
Hunter 4
Ranger 4
Inquisitor 4
Conjuration
Creation
This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus.
Class Levels:
Druid 2
Cleric 2
Ranger 1
Summoner 1
Abjuration
Plants in a forested area become helpful instead of hindering you and your allies.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Divination
Scrying
You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
Subject moves normally despite impediments to movement.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Medium 4
Oracle 4
Ranger 4
Psychic 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Necromancy
Haunted
You harness fear of frozen environments into a haunt that withers defenses against the cold.
Class Levels:
Druid 4
Witch 4
Cleric 4
Ranger 3
Shaman 4
Wizard 4
Sorcerer 4
Transmutation
You cast this spell as you draw out a consumable alchemical item to use.
Class Levels:
Bard 2
Druid 2
Ranger 3
Wizard 2
Sorcerer 2
Alchemist 2
Occultist 3
Inquisitor 3
Conjuration
Creation
Vividly colored poisonous mushrooms instantly spring into existence in squares you select.
Class Levels:
Druid 2
Witch 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Illusion
Figment
You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram.
Class Levels:
Bard 3
Skald 3
Hunter 3
Medium 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Occultist 3
Transmutation
You take no falling damage and move 60 ft./round while falling.
Class Levels:
Druid 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2