Fire Trap Abjuration Opened object deals 1d4 damage +1/level. Class Levels: Druid 2 Hunter 2 Wizard 4 Arcanist 4 Sorcerer 4 Elementalist Wizard 4 core_rulebook abjuration component_v component_s component_m arcanist
Flame Blade Evocation Touch attack deals 1d8 + 1/two levels damage. Class Levels: Druid 2 Hunter 2 Shaman 2 core_rulebook evocation component_v component_s component_df druid
Flame Strike Evocation Smites foes with divine fire (1d6/level damage). Class Levels: Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_df cleric
Flaming Sphere Evocation Ball of fire deals 3d6 fire damage. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s component_m component_df
Flaming Sphere (Greater) Evocation This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Class Levels: Druid 4 Magus 4 Hunter 4 Wizard 4 Sorcerer 4 Bloodrager 4 advanced_class_guide evocation fire component_v component_s component_m
Flare Evocation Dazzles one creature (-1 on attack rolls). Class Levels: Bard 0 Druid 0 Magus 0 Skald 0 Hunter 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook evocation component_v arcanist bard druid
Flare Burst Evocation As flare, but affects all creatures in 10 ft. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_player_s_guide evocation component_v arcanist bard bloodrager
Flashfire Evocation You cause flames to spring up in the area of effect. Class Levels: Druid 3 Hunter 3 Shaman 3 ultimate_wilderness evocation fire component_v component_s druid
Fog Cloud Conjuration Fog obscures vision. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2 core_rulebook conjuration component_v component_s arcanist druid
Forest Friend Abjuration Plants in a forested area become helpful instead of hindering you and your allies. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate_combat abjuration component_v component_s component_m druid
Forest's Sense Divination You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 ultimate_wilderness divination component_v component_s ranger druid
Freedom Of Movement Abjuration Subject moves normally despite impediments to movement. Class Levels: Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook abjuration component_v component_s component_m component_df
Frigid Touch Evocation Target takes cold damage and is staggered. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 ultimate_magic evocation component_v component_s arcanist bloodrager
Frost Fall Evocation The area is covered in a chilling frost. Class Levels: Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat evocation component_v component_s arcanist druid
Frostbite Transmutation Target takes cold damage and is fatigued. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Bloodrager 1 ultimate_magic transmutation component_v component_s bloodrager druid
Fungal Infestation Necromancy Target takes bleed from attacks. Class Levels: Druid 3 Hunter 3 ultimate_magic necromancy component_v component_s druid hunter
Fury Of The Sun Transmutation You curse the target to suffer unbearable heat. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_race_guide transmutation component_v component_s druid hunter
Gentle Breeze Evocation You create a light wind that blows only against the target, from a direction of your choice. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 advanced_class_guide evocation component_v component_s druid shaman
Geyser Conjuration Creates a geyser of boiling water. Class Levels: Druid 4 Magus 5 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 advanced_player_s_guide conjuration component_v component_s component_m component_df
Giant Vermin Transmutation Turns centipedes, scorpions, or spiders into giant vermin. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4 core_rulebook transmutation component_v component_s component_df cleric
Glide Transmutation You take no falling damage and move 60 ft./round while falling. Class Levels: Druid 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Elementalist Wizard 2 advanced_player_s_guide transmutation component_v component_s component_m component_df
Glimpse Of Truth Divination This spell functions like true seeing, except as noted above. Class Levels: Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5 ultimate_intrigue divination component_v component_s component_m medium
Goodberry Transmutation 2d4 berries each cure 1 hp (max 8 hp/24 hours). Class Levels: Druid 1 Hunter 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid
Grasping Vine Transmutation You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2 ultimate_wilderness transmutation component_v component_s alchemist druid