Burst Of Adrenaline Transmutation Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. Class Levels: Psychic 1 Mesmerist 1 Spiritualist 1 occult_adventures transmutation component_v component_s mesmerist psychic
Burst Of Insight Transmutation Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. Class Levels: Medium 1 Psychic 1 Mesmerist 1 Spiritualist 1 occult_adventures transmutation component_v component_s medium mesmerist
Catatonia Necromancy Make a willing target appear to be dead. Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2 occult_adventures necromancy component_s alchemist bard medium
Charge Object Transmutation Infuse psychic energy and ownership history into an item. Class Levels: Medium 1 Psychic 1 Mesmerist 1 Spiritualist 1 occult_adventures transmutation component_v component_s medium mesmerist
Charm Person (Mass) Enchantment This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1. Class Levels: Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4 ultimate_intrigue enchantment mind_affecting component_v component_s bard
Charnel House Illusion Create an area of semi-real gore. Class Levels: Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Antipaladin 3 horror_adventures illusion evil shadow component_v component_s
Codespeak Transmutation Upon casting this spell, all recipients gain the ability to speak a new language. Class Levels: Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 ultimate_intrigue transmutation component_v component_s component_m bard
Cognitive Block Enchantment Add a thought component to all of the target's spells. Class Levels: Medium 2 Psychic 3 Mesmerist 2 occult_adventures enchantment mind_affecting component_v medium mesmerist
Compelling Rant Enchantment People believe your ridiculous speech as long as you keep talking. Class Levels: Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Inquisitor 5 horror_adventures enchantment component_v component_s component_m component_df
Complex Hallucination Illusion You cause the targets to believe they hear any sound you imagine. Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4 ultimate_intrigue illusion mind_affecting component_s medium bard
Compulsive Liar Enchantment The target becomes unable to speak the truth. Class Levels: Bard 1 Skald 1 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1 ultimate_intrigue enchantment mind_affecting component_v component_s bard
Condensed Ether Transmutation Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. Class Levels: Wizard 5 Psychic 4 Sorcerer 5 occult_adventures transmutation component_v component_s psychic sorcerer
Conditional Curse Necromancy This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect. Class Levels: Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5 ultimate_intrigue necromancy curse component_v component_s medium
Conjuration Foil Abjuration All creatures in the area gain a +4 bonus on saving throws against teleportation effects. Class Levels: Bard 4 Magus 3 Skald 4 Witch 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 3 Occultist 4 Spiritualist 4 ultimate_intrigue abjuration component_s magus summoner bard
Contact Entity I Evocation Ask eldritch entities to find and converse with you. Class Levels: Witch 2 Cleric 2 Medium 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Occultist 2 Warpriest 2 horror_adventures evocation component_v component_s component_m medium
Contact Entity Ii Evocation Ask more powerful eldritch entities to find and converse with you. Class Levels: Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 horror_adventures evocation component_v component_s component_m medium
Contact Entity Iii Evocation Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 5 Cleric 5 Medium 3 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 4 Occultist 4 Warpriest 5 horror_adventures evocation component_v component_s component_m medium
Contact Entity Iv Evocation Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 7 Cleric 7 Medium 4 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Summoner 6 Occultist 6 horror_adventures evocation component_v component_s component_m medium
Contagious Zeal Enchantment The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale bonus on saving throws against fear effects and to the DC of Intimidate checks attempted against her. Class Levels: Bard 2 Skald 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3 Spiritualist 3 occult_adventures enchantment emotion mind_affecting component_v component_s
Create Mindscape Illusion Form an immersive mindscape. Class Levels: Medium 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 4 occult_adventures illusion mind_affecting component_v component_s medium
Create Mindscape (Greater) Illusion As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. Class Levels: Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 6 occult_adventures illusion mind_affecting component_v component_s mesmerist
Crime Wave Enchantment You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny. Class Levels: Bard 5 Skald 5 Wizard 7 Psychic 7 Sorcerer 7 Mesmerist 5 Antipaladin 4 ultimate_intrigue enchantment mind_affecting component_v component_s component_m
Cruel Jaunt Conjuration Sense creatures suffering from fear, then teleport close to them. Class Levels: Magus 6 Witch 6 Cleric 6 Shaman 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Antipaladin 4 horror_adventures conjuration evil fear mind_affecting component_v
Cultural Adaptation Divination When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt. Class Levels: Bard 1 Skald 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1 ultimate_intrigue divination component_v component_s component_m component_df