Break Enchantment Abjuration Frees subjects from enchantments, transmutations, and curses. Class Levels: Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s adept arcanist
Breath Of Life Conjuration Cures 5d8 damage + 1/level and restores life to recently slain creatures. Class Levels: Cleric 5 Oracle 5 Shaman 5 Warpriest 5 core_rulebook conjuration component_v component_s cleric oracle
Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer_s_guide evocation light component_v component_s bard
Build Trust Divination You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you. Class Levels: Bard 2 Skald 2 Cleric 2 Paladin 1 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 ultimate_intrigue divination component_v component_s component_m paladin
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bull's Strength, Mass Transmutation As bull's strength, affects 1 subject per level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Call Spirit Conjuration Make the spirit of one creature manifest. Class Levels: Cleric 5 Medium 3 Shaman 5 Warpriest 5 Spiritualist 5 occult_adventures conjuration component_v component_s medium cleric
Calm Emotions Enchantment Calms creatures, negating emotion effects. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s component_df bard
Calm Spirit Necromancy Postpone hostile action by a haunt or incorporeal undead. Class Levels: Cleric 2 Medium 1 Shaman 2 Warpriest 2 Spiritualist 2 occult_adventures necromancy component_v component_s medium cleric
Catatonia Necromancy Make a willing target appear to be dead. Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2 occult_adventures necromancy component_s alchemist bard medium
Cause Fear Necromancy A creature of 5 HD or less flees for 1d4 rounds. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s adept antipaladin
Chain Of Perdition Evocation Creates a floating chain of force. Class Levels: Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 ultimate_combat evocation component_v component_s component_m component_df
Chaos Hammer Evocation Harms and slows lawful creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Charnel House Illusion Create an area of semi-real gore. Class Levels: Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Antipaladin 3 horror_adventures illusion evil shadow component_v component_s
Cleanse Evocation As heal, but only cures 4d8 damage +1/level (max +25). Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 6 advanced_player_s_guide evocation component_s component_df cleric inquisitor
Cleansing Fire Evocation A ring of fire surrounds the area affected by the spell. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 adventurer_s_guide evocation good fire component_v component_s
Cold Ice Strike Evocation Cone of ice slivers deals 1d6 cold/level. Class Levels: Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 ultimate_magic evocation component_v component_s arcanist cleric
Command Enchantment One subject obeys a command for 1 round. Class Levels: Adept 1 Witch 1 Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook enchantment component_v adept antipaladin cleric
Command, Greater Enchantment As command, but affects one subject/level. Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook enchantment component_v cleric inquisitor oracle
Commune Divination Deity answers one yes-or-no question/level. Class Levels: Adept 5 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook divination component_v component_s component_m component_df
Compassionate Ally Enchantment Target is compelled to help injured ally. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 ultimate_magic enchantment component_v component_s arcanist bard
Compel Hostility Enchantment Compels opponents to attack you instead of your allies. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Summoner 1 Warpriest 1 Inquisitor 1 ultimate_combat enchantment component_v component_s component_m bard
Compelling Rant Enchantment People believe your ridiculous speech as long as you keep talking. Class Levels: Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Inquisitor 5 horror_adventures enchantment component_v component_s component_m component_df
Comprehend Languages Divination You understand all spoken and written languages. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook divination component_v component_s component_m component_df