Terrain Bond Enchantment Treat the terrain you are in as a favored terrain for the spell's duration. Class Levels: Hunter 4 Ranger 4 ultimate_combat enchantment component_v component_s component_m hunter
Thorn Javelin Conjuration A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 advanced_class_guide conjuration poison component_v component_s druid
Thorny Entanglement Transmutation This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 advanced_class_guide transmutation component_v component_s component_df druid
Thunderstomp Evocation You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced_class_guide evocation earth component_v component_s bloodrager
Thunderstomp (Greater) Evocation This spell functions as thunderstomp, except as noted. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3 advanced_class_guide evocation earth component_v component_s bloodrager
Tireless Pursuers Transmutation As tireless pursuit, but affects many targets rather than one. Class Levels: Hunter 3 Ranger 3 Inquisitor 4 advanced_player_s_guide transmutation component_v component_s component_m hunter
Tireless Pursuit Transmutation Ignore fatigue while hustling. Class Levels: Hunter 1 Ranger 1 Inquisitor 1 advanced_player_s_guide transmutation component_v component_s component_m hunter
Tree Shape Transmutation You look exactly like a tree for 1 hour/level. Class Levels: Druid 2 Hunter 2 Ranger 3 Shaman 2 core_rulebook transmutation component_v component_s component_df druid
Tree Stride Conjuration Step from one tree to another far away. Class Levels: Druid 5 Hunter 4 Ranger 4 core_rulebook conjuration component_v component_s component_df druid
Underbrush Decoy Transmutation You cause a plant to rustle noisily, distracting nearby creatures. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 ultimate_intrigue transmutation component_s druid ranger shaman
Undetectable Trap Illusion You shroud a single trap with a powerful illusion to make it more difficult to locate. Class Levels: Hunter 2 Ranger 2 Occultist 3 Antipaladin 2 ultimate_intrigue illusion component_v component_s component_m antipaladin
Unerring Tracker Divination During this spell's duration, you can touch the sign of a creature's passage that you have identified using the Survival skill to make the other steps in the creature's path perfectly clear to you, no matter how minute. Class Levels: Druid 6 Hunter 4 Ranger 4 Alchemist 5 Occultist 4 Investigator 5 ultimate_intrigue divination component_v component_s component_df occultist
Urban Grace Transmutation You become one with the city around you, allowing you to move more easily through its crowds and buildings. Class Levels: Bard 1 Skald 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist arcanist
Venomous Bolt Necromancy Arrow or bolt poisons target. Class Levels: Hunter 3 Ranger 3 advanced_player_s_guide necromancy component_v component_s hunter ranger
Versatile Weapon Transmutation Weapon bypasses some DR. Class Levels: Bard 2 Magus 3 Skald 2 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Vigilant Rest Abjuration While the target of this spell is asleep, she retains some of her normal powers of perception. Class Levels: Bard 4 Skald 4 Witch 4 Hunter 3 Medium 3 Ranger 3 Shaman 4 Paladin 3 Psychic 4 Mesmerist 4 Occultist 3 Antipaladin 3 ultimate_wilderness abjuration component_v component_s component_m antipaladin
Vine Strike Conjuration Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2 ultimate_wilderness conjuration component_v component_s alchemist antipaladin
Ward Of The Season Abjuration Harnesses the power of the seasons to protect the target and grant a number of bonuses. Class Levels: Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4 advanced_race_guide abjuration component_v component_s cleric druid
Wartrain Mount Enchantment Animal gains combat training. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 Antipaladin 1 ultimate_magic enchantment component_v component_s component_m antipaladin
Water Walk Transmutation Subject treads on water as if solid. Class Levels: Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Water Walk, Communal Transmutation As water walk, but you may divide the duration among creatures touched. Class Levels: Cleric 4 Hunter 4 Oracle 4 Ranger 4 Warpriest 4 ultimate_combat transmutation component_v component_s component_df cleric
Web Shelter Conjuration Create a comfortable shelter made of webbing. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 ultimate_magic conjuration component_v component_s component_df arcanist
Whispering Lore Divination Upon casting this spell, you are able to gain knowledge from the land itself. Class Levels: Druid 1 Witch 1 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Warpriest 2 advanced_race_guide divination component_v component_s component_m component_df
Wilderness Soldiers Transmutation Nearby plants aid you in combat. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate_combat transmutation component_v component_s druid hunter