Named Bullet Divination Imbues ammunition with accuracy against a specific creature type. Class Levels: Witch 4 Hunter 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Inquisitor 4 ultimate_combat divination component_v component_s component_m component_df
Named Bullet, Greater Divination As named bullet, but deals 2 points of damage for every caster level. Class Levels: Witch 6 Hunter 4 Ranger 4 Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6 ultimate_combat divination component_v component_s component_m component_df
Nature's Paths Divination The target instinctively knows the shortest, easiest, and fastest way through the wilderness. Class Levels: Bard 1 Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Inquisitor 1 villain_codex divination component_v component_s component_m component_df
Negate Aroma Transmutation Subject cannot be tracked by scent. Class Levels: Druid 1 Hunter 1 Ranger 1 Alchemist 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_m component_df
Neutral Buoyancy Evocation The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Class Levels: Bard 2 Druid 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2 aquatic_adventures evocation component_v component_s component_m component_df
Neutralize Poison Conjuration Immunizes subject against poison, detoxifies venom in or on subject. Class Levels: Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s component_m component_df
Night Of Blades Evocation Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary. Class Levels: Ranger 4 Wizard 3 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4 inner_sea_gods evocation component_v component_s antipaladin inquisitor
Nondetection Abjuration Hides subject from divination, scrying. Class Levels: Hunter 4 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Antipaladin 3 Investigator 3 core_rulebook abjuration component_v component_s component_m alchemist
Overstimulate Transmutation You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to prolong its suffering. Class Levels: Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 inner_sea_temples transmutation component_v component_s component_m component_df
Overwhelming Poison Necromancy This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 4 Ranger 4 Shaman 6 Warpriest 6 Antipaladin 4 ultimate-intrigue necromancy poison component_v component_s component_m
Owl's Wisdom Transmutation Subject gains +4 to Wis for 1 min./level. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Pack Empathy Divination You create an instinctual connection between the targets. Class Levels: Druid 3 Witch 3 Hunter 2 Medium 2 Ranger 2 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3 Inquisitor 3 Spiritualist 3 ultimate-intrigue divination curse component_v component_s medium
Pass Without Trace Transmutation One subject/level leaves no tracks. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid
Perceive Cues Transmutation +5 Perception and Sense Motive 10 min./level. Class Levels: Witch 2 Hunter 2 Ranger 2 Alchemist 2 Inquisitor 2 Investigator 2 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Phantom Hunt Transmutation You affect yourself and a single animal companion within 30 feet of you. Class Levels: Druid 4 Ranger 4 advanced_class_origins transmutation component_v component_s component_df druid
Pinecone Bomb Evocation This spell infuses a small pinecone with power, causing it to detonate with explosive force when thrown. Class Levels: Druid 2 Witch 2 Ranger 3 Shaman 2 wilderness_origins evocation component_v component_s component_m druid
Planar Aegis Abjuration You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force. Class Levels: Druid 5 Ranger 3 Wizard 5 Sorcerer 5 Summoner 4 Occultist 4 plane_hopper_s_handbook abjuration component_v component_s component_m druid
Planar Orientation Divination This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Inquisitor 1 the_first_world_realm_of_the_fey divination component_v component_s bard cleric
Planned Assault Transmutation This spell increases the effectiveness of a planned action. Class Levels: Cleric 3 Hunter 4 Oracle 3 Ranger 4 Paladin 3 Warpriest 3 dwarves_of_golarion transmutation component_v component_s component_df angradd
Plant Growth Transmutation Grows vegetation, improves crops. Class Levels: Druid 3 Hunter 3 Ranger 3 core_rulebook transmutation component_v component_s component_df druid
Pocketful Of Vipers Conjuration You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Occultist 3 ultimate-intrigue conjuration component_v component_s component_m druid
Pouncing Fury Transmutation When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate-wilderness transmutation component_v component_s alchemist bloodrager
Preserve Necromancy You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage. Class Levels: Witch 1 Cleric 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Spiritualist 1 inner_sea_temples necromancy component_v component_s component_m component_df
Pressure Adaptation Abjuration Enables target to adjust to rapid pressure changes with a single Fortitude saving throw. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Investigator 3 aquatic_adventures abjuration component_v component_s component_m alchemist