Gusting Sphere Evocation A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Half-Blood Extraction Transmutation You transform the target half-orc into a full-blooded orc. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5 advanced_race_guide transmutation component_v component_s component_m component_df
Hallow Evocation Designates location as holy. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_m component_df
Handy Grapnel Transmutation You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object. Class Levels: Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1 ultimate-intrigue transmutation component_v component_s component_m inquisitor
Healing Token Conjuration You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 healer_s_handbook conjuration component_v component_s component_df cleric
Healing Warmth Abjuration This spell grants you temporary immunity to fire damage as protection from energy. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_race_guide abjuration component_v component_s alchemist cleric
Heat Metal Transmutation Makes metal so hot it damages those who touch it. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid
Heightened Awareness Divination You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. Class Levels: Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced-class-guide divination component_v component_m component_df alchemist
Hidden Spring Transmutation You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1 ultimate-wilderness transmutation water component_v component_s component_f
Hide Campsite Illusion Hides all traces of your campsite. Class Levels: Druid 3 Hunter 2 Ranger 2 advanced_player_s_guide illusion component_v component_s component_m druid
Hide From Animals Abjuration Animals can't perceive one subject/level. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook abjuration component_s component_df druid hunter
Hold Animal Enchantment Paralyzes one animal for 1 round/level. Class Levels: Druid 2 Hunter 2 Ranger 2 core_rulebook enchantment component_v component_s druid hunter
Horn Of Pursuit Evocation Create three notes heard miles away. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_magic evocation component_s bard hunter inquisitor
Hungry Earth Transmutation The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. Class Levels: Druid 5 Witch 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 monster_codex transmutation component_v component_s arcanist druid
Hunter's Eye Divination +20 on Perception checks to locate a target. Class Levels: Hunter 2 Ranger 2 Inquisitor 3 advanced_player_s_guide divination component_v component_s component_df hunter
Hunter's Howl Necromancy Treat enemies as favored for 1 round/level. Class Levels: Hunter 1 Ranger 1 advanced_player_s_guide necromancy component_v component_s hunter ranger
Huntmaster's Spear Transmutation Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. Class Levels: Druid 2 Magus 2 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Occultist 2 Inquisitor 2 Antipaladin 1 monster_hunter_s_handbook transmutation component_v component_s component_m component_df
Hydraulic Push Evocation Wave of water bull rushes an enemy. Class Levels: Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Hydraulic Torrent Evocation Creates torrent of water that bull rushes any creature in its path. Class Levels: Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Ice Slick Evocation You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 monster_codex evocation component_v component_s arcanist druid
Ice Storm Evocation Hail deals 5d6 damage in area 40 ft. across. Class Levels: Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Improve Trap Transmutation Improves a trap with one specific element of the trap chosen at the time of casting. Class Levels: Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2 advanced_race_guide transmutation component_v component_s antipaladin arcanist
Insect Plague Conjuration Wasp swarms attack creatures. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Summoner 4 Warpriest 5 core_rulebook conjuration component_v component_s component_df cleric
Insect Spies Divination You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies. Class Levels: Druid 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Summoner 3 ultimate-intrigue divination component_v component_s component_m druid