Celestial Healing, Greater Conjuration As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. Class Levels: Magus 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4 arcane_anthology conjuration good component_v component_s component_m
Certain Grip Transmutation You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Class Levels: Druid 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Chain Lightning Evocation 1d6/level damage, 1 more bolt/level. Class Levels: Magus 6 Witch 7 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook evocation component_v component_s component_f arcanist
Chain Of Perdition Evocation Creates a floating chain of force. Class Levels: Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 ultimate_combat evocation component_v component_s component_m component_df
Chains Of Fire Evocation This spell functions like chain lightning, except the spell deals fire damage instead of electricity damage. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 advanced_race_guide evocation component_v component_s component_f arcanist
Chains Of Light Conjuration A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. Class Levels: Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Inquisitor 5 champions_of_purity conjuration good component_v component_s component_f
Chameleon Scales Transmutation You temporarily alter the color of your skin, hide, or scales to another option legal for your race. Class Levels: Druid 0 Ranger 1 Wizard 0 Sorcerer 0 Alchemist 1 kobolds_of_golarion transmutation component_v component_s component_df alchemist
Channel The Gift Evocation You channel your magical power to fuel the target's spellcasting. Class Levels: Bard 3 Druid 3 Witch 3 Cleric 3 Oracle 3 Ranger 3 Wizard 3 Sorcerer 3 inner_sea_gods evocation component_v component_s component_df bard
Charitable Impulse Enchantment This spell makes a creature more charitable, compelling it to aid others rather than use violence. Class Levels: Bard 2 Witch 3 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3 chronicle_of_the_righteous enchantment mind_affecting component_v component_s component_f
Charm Fey Enchantment This spell functions as charm person, except it affects a fey instead of a humanoid. Class Levels: Bard 1 Wizard 1 Sorcerer 1 the_first_world_realm_of_the_fey enchantment mind_affecting component_v component_s bard
Charm Monster Enchantment Makes monster believe it is your ally. Class Levels: Bard 3 Skald 3 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 core_rulebook enchantment arcanist bard skald sorcerer
Charm Monster, Mass Enchantment As charm monster, but all within 30 ft. Class Levels: Bard 6 Skald 6 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v arcanist bard skald
Charm Person Enchantment Makes one person your friend. Class Levels: Bard 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook enchantment component_v component_s arcanist bard
Charm Person (Mass) Enchantment This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1. Class Levels: Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4 ultimate-intrigue enchantment mind_affecting component_v component_s bard
Charnel House Illusion Create an area of semi-real gore. Class Levels: Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Antipaladin 3 horror-adventures illusion evil shadow component_v component_s
Charon's Dispensation Abjuration Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration. Class Levels: Witch 4 Cleric 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4 book_of_the_damned abjuration component_v component_s component_m cleric
Chastise Transmutation You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks to convince a listener that they will get in trouble with their superiors or with the law if they don't do what you ask. Class Levels: Bard 1 Wizard 1 Sorcerer 1 faction_guide transmutation component_v bard sorcerer wizard
Chill Touch Necromancy One touch/level deals 1d6 damage and possibly 1 Str damage. Class Levels: Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook necromancy component_v component_s arcanist bloodrager
Circle Of Clarity Abjuration Emanation hampers illusions and stealth. Class Levels: Cleric 7 Oracle 7 Shaman 8 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic abjuration component_v component_s component_f arcanist
Circle Of Death Necromancy Kills 1d4/level HD of creatures. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6 core_rulebook necromancy component_v component_s component_m arcanist
Claim Identity Transmutation You steal the target's face, transforming yourself into a flawless imitation of it. Class Levels: Bard 3 Druid 4 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 3 Inquisitor 3 Antipaladin 3 spymaster_s_handbook transmutation component_v component_s component_m alchemist
Claim Identity, Greater Transmutation This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration. Class Levels: Bard 5 Druid 6 Witch 5 Shaman 6 Wizard 6 Sorcerer 6 Alchemist 5 Inquisitor 5 Antipaladin 4 spymaster_s_handbook transmutation component_v component_s component_m alchemist
Clairaudience/Clairvoyance Divination Hear or see at a distance for 1 min./level. Class Levels: Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook divination component_v component_s component_f component_df
Clarion Call Illusion The subject of this spell gains two benefits. Class Levels: Bard 1 Magus 1 Cleric 1 Wizard 1 Sorcerer 1 knights_of_the_inner_sea illusion component_v component_s component_m bard