Dancing Lantern Transmutation Animates a lantern that follows you. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_f arcanist
Dancing Lights Evocation Creates torches or other lights. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook evocation component_v component_s arcanist bard
Dark Whispers Illusion You communicate through the shadows of one or more targets within range. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 1 ultimate_intrigue illusion language_dependent shadow component_v component_s
Darkness Evocation 20-ft. radius of supernatural shadow. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_m component_df adept
Darkvision Transmutation See 60 ft. in total darkness. Class Levels: Hunter 3 Ranger 3 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m alchemist
Darkvision, Communal Transmutation As darkvision, but you may divide the duration among creatures touched. Class Levels: Hunter 4 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v component_s component_m alchemist
Darkvision, Greater Transmutation See 120 ft. in total darkness. Class Levels: Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Antipaladin 4 Investigator 4 ultimate_magic transmutation component_v component_s component_m alchemist
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Daze Enchantment A single humanoid creature with 4 HD or less loses its next action. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Inquisitor 0 core_rulebook enchantment component_v component_s component_m arcanist
Daze Monster Enchantment Living creature of 6 HD or less loses its next action. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 1 Bloodrager 2 core_rulebook enchantment arcanist bard bloodrager skald
Daze, Mass Enchantment As daze, but affecting multiple creatures. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Inquisitor 4 ultimate_magic enchantment component_v component_s arcanist bard
Deadman's Contingency Evocation This spell functions as contingency, except as noted. Class Levels: Bard 4 Skald 4 Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 ultimate_intrigue evocation component_v component_s component_m component_f
Death Clutch Necromancy Rip out someone's heart. Class Levels: Druid 9 Witch 8 Cleric 8 Wizard 8 Psychic 8 Sorcerer 8 horror_adventures necromancy death evil component_v component_s
Death From Below Abjuration You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. Class Levels: Bard 3 Skald 3 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide abjuration component_v component_s arcanist bard
Deathless Necromancy Prevents target from dying due to hit point damage. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 mythic_adventures necromancy component_v component_s alchemist arcanist
Decapitate Evocation Turn a critical hit into a decapitation. Class Levels: Magus 6 Wizard 6 Psychic 6 Sorcerer 6 Inquisitor 5 horror_adventures evocation component_v component_s component_f inquisitor
Deceptive Redundancy Illusion You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked. Class Levels: Bard 5 Skald 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 adventurer_s_guide illusion component_v component_s bard mesmerist
Decollate Necromancy A target can safely remove its head. Class Levels: Witch 5 Cleric 5 Wizard 5 Psychic 6 Sorcerer 5 Alchemist 4 Warpriest 5 Antipaladin 4 Investigator 4 Spiritualist 4 horror_adventures necromancy component_v component_s component_f alchemist
Decompose Corpse Necromancy Turn a corpse into a clean skeleton. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_magic necromancy component_v component_s component_m arcanist
Decrepit Disguise Illusion Make an object seem worthless. Class Levels: Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 occult_adventures illusion component_v bard medium mesmerist
Deep Slumber Enchantment Puts 10 HD of creatures to sleep. Class Levels: Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook enchantment arcanist bard shaman skald
Defensive Shock Evocation Electricity damages your attackers. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_magic evocation component_v component_s component_m alchemist
Deflect Blame Enchantment You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you. Class Levels: Bard 2 Skald 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 ultimate_intrigue enchantment mind_affecting component_v component_s bard
Deflection Abjuration Attacks that miss are redirected back to the source of the attack. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 advanced_player_s_guide abjuration component_v component_s component_m arcanist