Haunting Reminder Enchantment As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you. Class Levels: Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Antipaladin 1 adventurer-s-guide enchantment fear mind_affecting component_v component_s
Haze Of Dreams Enchantment You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. Class Levels: Bard 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Inquisitor 1 inner_sea_gods enchantment emotion mind_affecting component_v component_m
Heal Conjuration Cures 10 points/level damage, all diseases and mental conditions. Class Levels: Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 core_rulebook conjuration component_v component_s adept alchemist
Healing Flames Conjuration You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. Class Levels: Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4 healer_s_handbook conjuration fire good component_v component_s
Healing Token Conjuration You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 healer_s_handbook conjuration component_v component_s component_df cleric
Healing Warmth Abjuration This spell grants you temporary immunity to fire damage as protection from energy. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_race_guide abjuration component_v component_s alchemist cleric
Hedging Weapons Abjuration Floating weapons protect you and make ranged attacks. Class Levels: Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1 horror-adventures abjuration force component_v component_s component_df
Heightened Awareness Divination You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. Class Levels: Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced-class-guide divination component_v component_m component_df alchemist
Heroes' Feast Conjuration Food for one creature/level cures and grants combat bonuses. Class Levels: Bard 6 Skald 6 Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook conjuration component_v component_s component_df bard
Heroism Enchantment Gives +2 bonus on attack rolls, saves, skill checks. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Hex Ward Abjuration Target gains +4 on saves against witch hexes. Class Levels: Witch 1 Shaman 1 Inquisitor 1 ultimate_magic abjuration component_v component_s inquisitor shaman
Hidden Blades Illusion Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks. Class Levels: Bard 2 Magus 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Inquisitor 2 Antipaladin 2 magic_tactics_toolbox illusion component_v component_s component_m alchemist
Hidden Diplomacy Enchantment As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you. Class Levels: Bard 1 Magus 1 Cleric 1 Psychic 1 Mesmerist 1 Inquisitor 1 spymaster_s_handbook enchantment mind_affecting component_v component_s component_m
Hidden Presence Enchantment You prevent the targets from having conscious awareness of your presence. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 ultimate-intrigue enchantment mind_affecting component_v component_s component_m
Hidden Speech Transmutation Gain +10 on Bluff to send secret messages. Class Levels: Bard 2 Skald 2 Witch 2 Inquisitor 3 advanced_player_s_guide transmutation component_v component_s component_m component_df
Hide Bruises Illusion The target's wounds to seem to disappear. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Occultist 1 Inquisitor 1 Antipaladin 1 villain_codex illusion component_v component_s component_m antipaladin
Hide From Undead Abjuration Undead can't perceive one subject/level. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_df cleric
Hide Weapon Transmutation Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound. Class Levels: Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1 dirty_tactics_toolbox transmutation component_v component_s antipaladin inquisitor
Hobble Transmutation This spell disrupts the method a target uses for movement. Class Levels: Bard 1 Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Mesmerist 1 Inquisitor 1 villain_codex transmutation component_v component_s component_m bard
Hold Fey Enchantment This spell functions as per hold person, except it affects a fey instead of a humanoid. Class Levels: Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2 the_first_world_realm_of_the_fey enchantment mind_affecting component_v component_s component_f
Hold Monster Enchantment As hold person, but any creature. Class Levels: Bard 4 Skald 4 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Inquisitor 4 core_rulebook enchantment component_v component_s component_m component_df
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df
Hollow Heroism Enchantment This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4 ultimate-intrigue enchantment mind_affecting ruse component_v component_s
Holy Ice Weapon Transmutation You create a masterwork weapon that has the qualities of ice and holy water. Class Levels: Cleric 2 Warpriest 2 Inquisitor 2 advanced-class-guide transmutation cold good water component_v