Warp Wood Transmutation Bends wood. Class Levels: Druid 2 Hunter 2 Shaman 2 core_rulebook transmutation component_v component_s druid hunter
Wartrain Mount Enchantment Animal gains combat training. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 Antipaladin 1 ultimate_magic enchantment component_v component_s component_m antipaladin
Water Breathing Transmutation Subjects can breathe underwater. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_m component_df
Water Walk Transmutation Subject treads on water as if solid. Class Levels: Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Water Walk, Communal Transmutation As water walk, but you may divide the duration among creatures touched. Class Levels: Cleric 4 Hunter 4 Oracle 4 Ranger 4 Warpriest 4 ultimate_combat transmutation component_v component_s component_df cleric
Weaken Powder Transmutation Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. Class Levels: Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_combat transmutation component_v component_s component_m component_df
Web Shelter Conjuration Create a comfortable shelter made of webbing. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 ultimate_magic conjuration component_v component_s component_df arcanist
Whispering Lore Divination Upon casting this spell, you are able to gain knowledge from the land itself. Class Levels: Druid 1 Witch 1 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Warpriest 2 advanced_race_guide divination component_v component_s component_m component_df
Wilderness Soldiers Transmutation Nearby plants aid you in combat. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate_combat transmutation component_v component_s druid hunter
Wind Blades Transmutation You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves. Class Levels: Druid 5 Magus 5 Witch 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 advanced_race_guide transmutation component_v component_s arcanist druid
Wind Wall Evocation Deflects arrows, smaller creatures, gasses. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m component_df
Windy Escape Transmutation You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bard
Winter Feathers Abjuration The target's feathers thicken and fluff up to ward against winter's chill. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 advanced_race_guide abjuration component_v component_s arcanist bloodrager
Wood Shape Transmutation Reshapes wooden objects to suit you. Class Levels: Druid 2 Hunter 2 Shaman 2 core_rulebook transmutation component_v component_s component_df druid