Magic Circle Against Law Abjuration 10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Stone Transmutation Three stones gain +1 on attack rolls, deal 1d6+1 damage. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Warpriest 1 core_rulebook transmutation component_v component_s component_df cleric
Magic Vestment Transmutation Armor or shield gains +1 enhancement per four levels. Class Levels: Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 core_rulebook transmutation component_v component_s component_df cleric
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Malediction Necromancy You curse a dying creature to gain hero points. Class Levels: Witch 3 Shaman 4 Wizard 3 Arcanist 3 Sorcerer 3 advanced_player_s_guide necromancy component_v component_s component_f arcanist
Mantle Of Calm Enchantment You surround yourself with a mantle of calm serenity. Class Levels: Cleric 3 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3 advanced-class-guide enchantment emotion mind_affecting component_v component_s
Mantle Of The Magic Warriors Transmutation You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that matches her strength of character. Class Levels: Druid 5 Shaman 5 Wizard 5 Sorcerer 5 inner_sea_races transmutation good component_v component_s druid
Mask From Divination Divination Adheres a mask to target, shielding its mind and alignment from all divination spells. Class Levels: Magus 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Alchemist 5 Bloodrager 4 Investigator 5 adventurer-s-guide divination component_v component_s component_f component_m
Masochistic Shadow Necromancy You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it. Class Levels: Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 Antipaladin 4 blood_of_shadows necromancy evil shadow component_v component_s
Massacre Necromancy Slaughter creatures in a line. Class Levels: Witch 9 Cleric 9 Shaman 9 Wizard 9 Psychic 9 Sorcerer 9 horror-adventures necromancy death component_v component_s component_m
Mending Transmutation Makes minor repairs on an object. Class Levels: Bard 0 Adept 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 core_rulebook transmutation component_v component_s adept arcanist
Merge With Familiar Transmutation As long as the target is at least one size category smaller than you are, it can merge harmlessly into your body while under the effect of this spell. Class Levels: Witch 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate-wilderness transmutation component_v component_s shaman sorcerer
Metabolic Molting Transmutation You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150). Class Levels: Druid 6 Witch 6 Cleric 6 Shaman 6 blood_of_the_beast transmutation component_v component_s component_m cleric
Mind Maze Enchantment This spell causes the target to act as though it's wandering through a maze. Class Levels: Bard 3 Witch 3 Cleric 3 Shaman 3 inner_sea_monster_codex enchantment mind_affecting component_v component_s component_m
Mindlink Divination Communicate a great deal of information in an instant. Class Levels: Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Spiritualist 1 occult-adventures divination mind_affecting component_v medium mesmerist
Mindlocked Messenger Enchantment You speak a short message (up to 10 words per caster level), implanting both it and the identity of the message's intended recipient in the mind of a willing creature. Class Levels: Bard 2 Skald 2 Witch 3 Shaman 3 Wizard 3 Sorcerer 3 advanced-class-guide enchantment language_dependent mind_affecting component_v component_s
Mindshock Divination You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. Class Levels: Witch 2 Medium 2 Shaman 2 Psychic 2 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 2 Spiritualist 2 occult_origins divination mind_affecting pain component_v component_s
Mischievous Shadow Necromancy You direct spirits into the shadows of creatures. Class Levels: Bard 4 Magus 4 Witch 4 Medium 3 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Spiritualist 4 haunted_heroes_handbook necromancy emotion fear mind_affecting component_v
Monkey Fish Transmutation Your hands and feet alter to make you better at climbing and swimming. Class Levels: Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced-class-guide transmutation component_v component_s alchemist druid
Morning Sun Evocation This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range. Class Levels: Druid 7 Cleric 7 Oracle 7 Shaman 7 Inquisitor 6 heroes_of_the_darklands evocation light component_v component_s component_m
Mortal Terror Enchantment You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 legacy_of_the_first_world enchantment fear mind_affecting component_v component_s
Motes Of Dusk And Dawn Evocation When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. Class Levels: Bard 3 Magus 3 Witch 3 Medium 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3 blood_of_shadows evocation darkness light component_v component_s
Nature's Paths Divination The target instinctively knows the shortest, easiest, and fastest way through the wilderness. Class Levels: Bard 1 Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Inquisitor 1 villain_codex divination component_v component_s component_m component_df