Tidal Surge Conjuration If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals (min(10,CASTERLEVEL/2))d6 points of bludgeoning damage and extinguishes all nonmagical fires in the area. Class Levels: Druid 5 Hunter 5 Shaman 5 ultimate_wilderness conjuration water component_v component_s druid
Tongues Divination Speak and understand any language. Class Levels: Bard 2 Adept 3 Skald 2 Witch 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 4 Inquisitor 2 Investigator 3 core_rulebook divination component_v component_m component_df adept
Torpid Reanimation Necromancy Animate dead when a specific trigger condition occurs. Class Levels: Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 4 Spiritualist 4 horror_adventures necromancy evil component_v component_s component_m
Transfer Regeneration Transmutation You bestow your regenerative abilities on the target. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Warpriest 3 monster_codex transmutation component_v component_s cleric druid
Transport Via Plants Conjuration Move instantly from one plant to another of the same kind. Class Levels: Druid 6 Hunter 6 Shaman 7 core_rulebook conjuration component_v component_s druid hunter
Tree Shape Transmutation You look exactly like a tree for 1 hour/level. Class Levels: Druid 2 Hunter 2 Ranger 3 Shaman 2 core_rulebook transmutation component_v component_s component_df druid
Trial Of Fire And Acid Evocation The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. Class Levels: Magus 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 monster_codex evocation component_v component_s arcanist bloodrager
True Prognostication Divination True prognostication functions as divination except that the spell can see up to 100 years into the future. Class Levels: Witch 8 Cleric 8 Shaman 8 Psychic 8 ultimate_intrigue divination component_v component_s component_m cleric
True Seeing Divination Lets you see all things as they really are. Class Levels: Adept 5 Druid 7 Magus 6 Witch 6 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Alchemist 6 Warpriest 5 Inquisitor 5 Investigator 6 core_rulebook divination component_v component_s component_m adept
Tsunami Conjuration Huge wave damages and sweeps up all in its path. Class Levels: Druid 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide conjuration component_v component_s arcanist druid
Underbrush Decoy Transmutation You cause a plant to rustle noisily, distracting nearby creatures. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 ultimate_intrigue transmutation component_s druid ranger shaman
Verminous Transformation Transmutation Partially transform into a swarm. Class Levels: Witch 7 Shaman 7 Alchemist 6 Investigator 6 horror_adventures transmutation component_v component_s component_m alchemist
Verminous Transformation Transmutation You partially transform your body into a swarm of bats, insects, rats, and spiders. Class Levels: Witch 7 Shaman 7 Alchemist 6 Investigator 6 ultimate_wilderness transmutation component_v component_s component_m alchemist
Vicarious View Divination You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature, object, or point and its surroundings (approximately 10 feet in all directions). Class Levels: Bard 4 Skald 4 Witch 4 Medium 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4 Spiritualist 4 ultimate_intrigue divination component_v component_s medium bard
Vigilant Rest Abjuration While the target of this spell is asleep, she retains some of her normal powers of perception. Class Levels: Bard 4 Skald 4 Witch 4 Hunter 3 Medium 3 Ranger 3 Shaman 4 Paladin 3 Psychic 4 Mesmerist 4 Occultist 3 Antipaladin 3 ultimate_wilderness abjuration component_v component_s component_m antipaladin
Vile Dog Transformation Transmutation Transform ordinary dogs into fiendish minions. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Antipaladin 3 horror_adventures transmutation evil component_v component_s component_m
Vine Strike Conjuration Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2 ultimate_wilderness conjuration component_v component_s alchemist antipaladin
Vision Divination As legend lore, but quicker. Class Levels: Witch 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook divination arcanist shaman sorcerer witch
Voluminous Vocabulary Divination You choose any language (except for secret languages, such as Druidic). Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Shaman 4 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Mesmerist 2 Occultist 2 Warpriest 3 Inquisitor 2 Investigator 3 Spiritualist 3 ultimate_intrigue divination component_v component_s component_m bard
Vortex Evocation Creates a whirlpool in water. Class Levels: Druid 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 advanced_player_s_guide evocation component_v component_s component_m component_df
Waft Transmutation You make the targets light enough to be carried by wind. Class Levels: Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5 ultimate_wilderness transmutation component_v component_s component_m cleric
Wail Of The Banshee Necromancy Deals 10 damage/level to 1 creature/level. Class Levels: Witch 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook necromancy component_v arcanist shaman sorcerer
Wall Of Fire Evocation 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Wall Of Stone Conjuration Creates a stone wall that can be shaped. Class Levels: Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5 core_rulebook conjuration component_v component_s component_m component_df