Planar Ally, Lesser Conjuration Exchange services with a 6 HD extraplanar creature. Class Levels: Cleric 4 Oracle 4 Shaman 4 Warpriest 4 core_rulebook conjuration component_v component_s component_m component_df
Planar Inquiry Conjuration Calls an outsider to answer questions about a person, place, or event using its planar knowledge. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 adventurer-s-guide conjuration component_v component_s component_m cleric
Planar Orientation Divination This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Inquisitor 1 the_first_world_realm_of_the_fey divination component_v component_s bard cleric
Planar Refuge Conjuration This spell enforces the rules of the Material Plane on other planes of existence. Class Levels: Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 heroes_of_the_wild conjuration component_v component_s component_m cleric
Plane Shift Conjuration As many as eight subjects travel to another plane. Class Levels: Witch 7 Cleric 5 Oracle 5 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 5 core_rulebook conjuration component_v component_s component_f arcanist
Plant Voice Transmutation You grant one plant creature the ability to speak, hear, and understand any of the languages you know. Class Levels: Druid 2 Witch 3 Cleric 3 Shaman 2 cohorts_and_companions transmutation component_v component_s component_m cleric
Plundered Power Necromancy Kill a creature and steal its strongest spell-like ability. Class Levels: Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 Occultist 6 horror-adventures necromancy evil component_v component_s component_m
Pocketful Of Vipers Conjuration You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Occultist 3 ultimate-intrigue conjuration component_v component_s component_m druid
Poison Necromancy Touch deals 1d3 Con damage 1/round for 6 rounds. Class Levels: Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4 Antipaladin 4 core_rulebook necromancy component_v component_s component_df antipaladin
Poisoned Egg Transmutation You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). Class Levels: Bard 1 Magus 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Sorcerer 1 Inquisitor 1 inner_sea_gods transmutation poison component_v component_s component_df
Poisonous Balm Conjuration You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it. Class Levels: Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4 ultimate-intrigue conjuration poison ruse component_v component_s
Poisonous Cloud Conjuration Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic. Class Levels: Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 potions_poisons conjuration poison component_v component_s component_m
Polar Midnight Transmutation Cold darkness paralyzes and deals damage. Class Levels: Druid 9 Witch 9 Cleric 9 Oracle 9 Shaman 9 ultimate_magic transmutation component_v component_s cleric druid
Polymorph Familiar Transmutation This spell functions as beast shape I, except it grants your familiar the form of any Small animal. Class Levels: Witch 3 Shaman 3 Wizard 3 Sorcerer 3 advanced-class-guide transmutation component_v component_s shaman sorcerer
Positive Pulse Necromancy This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1 planar_adventures necromancy component_v component_s cleric inquisitor
Positive Pulse, Greater Necromancy This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8. Class Levels: Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4 planar_adventures necromancy component_v component_s cleric inquisitor
Preserve Necromancy You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage. Class Levels: Witch 1 Cleric 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Spiritualist 1 inner_sea_temples necromancy component_v component_s component_m component_df
Pressure Adaptation Abjuration Enables target to adjust to rapid pressure changes with a single Fortitude saving throw. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Investigator 3 aquatic_adventures abjuration component_v component_s component_m alchemist
Primal Regression Enchantment Make a creature become bestial and unintelligent. Class Levels: Druid 6 Witch 7 Hunter 6 Shaman 6 Psychic 6 Mesmerist 5 occult-adventures enchantment mind_affecting component_s mesmerist druid
Produce Flame Evocation 1d6 damage + 1/level, touch or thrown. Class Levels: Druid 1 Hunter 1 Shaman 1 core_rulebook evocation component_v component_s druid hunter
Prognostication Divination You glimpse the future. Class Levels: Witch 6 Cleric 6 Medium 4 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6 ultimate-intrigue divination component_v component_s component_m medium
Protection From Chaos Abjuration +2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration adept arcanist bloodrager cleric
Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist
Protection From Evil Abjuration +2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_m component_df