Triggered Hallucination Illusion This spell functions as audiovisual hallucination, except that this spell's phantasm has no apparent effect until a specific condition occurs. Class Levels: Bard 6 Magus 6 Skald 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6 Occultist 6 ultimate-intrigue illusion mind_affecting component_v component_s component_m
True Seeing Divination Lets you see all things as they really are. Class Levels: Adept 5 Druid 7 Magus 6 Witch 6 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Alchemist 6 Warpriest 5 Inquisitor 5 Investigator 6 core_rulebook divination component_v component_s component_m adept
True Skill Divination When faced with an important situation, you grant yourself a magical edge to ensure your success. Class Levels: Bard 1 Magus 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 inner_sea_intrigue divination component_s component_v alchemist bard
True Strike Divination +20 on your next attack roll. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Inquisitor 1 Investigator 1 core_rulebook divination component_v component_f alchemist arcanist
Twisted Innards Transmutation For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnerable area. Class Levels: Magus 3 Witch 3 Wizard 3 Sorcerer 3 Alchemist 2 pathfinder_society_field_guide transmutation component_v component_s component_m alchemist
Twisted Space Transmutation Targeted creature's attacks target a random square instead of the intended target. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 ultimate_combat transmutation component_v component_s component_m arcanist
Umbral Strike Necromancy You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). Class Levels: Druid 7 Magus 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6 Spiritualist 6 blood_of_shadows necromancy darkness component_v component_s component_m
Umbral Weapon Illusion A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses. Class Levels: Bard 2 Magus 2 Witch 2 Wizard 2 Sorcerer 2 Antipaladin 2 melee_tactics_toolbox illusion cold shadow component_v component_s
Undead Anatomy I Transmutation Take the form and some of the powers of a Small or Medium undead. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s component_m alchemist
Undead Anatomy Ii Transmutation Take the form and some of the powers of a Tiny or Large undead. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 ultimate_magic transmutation component_v component_s component_m alchemist
Undead Anatomy Iii Transmutation Take the form and some of the powers of a Diminutive or Huge undead. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 ultimate_magic transmutation component_v component_s component_m alchemist
Unerring Weapon Transmutation Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 ultimate_combat transmutation component_v component_s arcanist bloodrager
Unseen Servant Conjuration Invisible force obeys your commands. Class Levels: Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 core_rulebook conjuration component_v component_s component_m arcanist
Urban Step Conjuration You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect. Class Levels: Bard 2 Magus 3 Skald 2 Wizard 3 Sorcerer 3 Summoner 3 Occultist 3 ultimate-intrigue conjuration component_v component_s component_m bard
Vampiric Shadow Shield Necromancy This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Class Levels: Magus 5 Wizard 5 Sorcerer 5 advanced-class-guide necromancy component_v component_s magus sorcerer
Vampiric Touch Necromancy Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Antipaladin 3 core_rulebook necromancy component_v component_s antipaladin arcanist
Vanish Illusion As invisibility for 1 round/level (5 max). Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 advanced_player_s_guide illusion component_v component_s arcanist bard
Vermin Shape I Transmutation Take the form and some of the powers of a Small or Medium vermin. Class Levels: Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic transmutation component_v component_s component_m alchemist
Vermin Shape Ii Transmutation This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type. Class Levels: Druid 4 Magus 5 Witch 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Bloodrager 4 Investigator 5 ultimate_magic transmutation component_v component_s component_m alchemist
Versatile Weapon Transmutation Weapon bypasses some DR. Class Levels: Bard 2 Magus 3 Skald 2 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Visualization Of The Body Transmutation You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. Class Levels: Druid 2 Magus 2 Cleric 2 Ranger 2 Shaman 2 Wizard 2 divine_anthology transmutation meditative component_v component_m cleric
Vomit Twin Conjuration Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square. Class Levels: Magus 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 3 Investigator 3 advanced_race_guide conjuration component_v component_s alchemist arcanist
Waft Transmutation You make the targets light enough to be carried by wind. Class Levels: Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5 ultimate-wilderness transmutation component_v component_s component_m cleric
Walk Through Space Conjuration You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Class Levels: Magus 6 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6 Alchemist 6 Investigator 6 ultimate_combat conjuration component_v component_s component_m alchemist