Amnesia Enchantment You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it. Class Levels: Bard 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 4 villain_codex enchantment mind_affecting component_v component_s arcanist
Analyze Dweomer Divination Reveals magical aspects of subject. Class Levels: Bard 6 Skald 6 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook divination component_v component_s component_f alchemist
Ancestral Communion Divination You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge. Class Levels: Bard 2 Cleric 2 Oracle 2 dwarves_of_golarion divination component_v component_s component_f component_df
Ancestral Gift Conjuration A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands. Class Levels: Bard 4 Cleric 4 Oracle 4 dwarves_of_golarion conjuration component_v component_s component_f component_df
Animal Ambassador Enchantment You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify. Class Levels: Bard 4 Druid 4 Skald 4 Hunter 3 Ranger 3 Shaman 4 ultimate-intrigue enchantment mind_affecting component_v component_s component_m
Animal Messenger Enchantment Sends a Tiny animal to a specific place. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Shaman 2 core_rulebook enchantment component_v component_s component_m bard
Animal Purpose Training Enchantment You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. Class Levels: Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1 advanced-class-guide enchantment mind_affecting component_v component_s component_m
Animal Trance Enchantment Fascinates 2d6 HD of animals. Class Levels: Bard 2 Adept 2 Druid 2 Skald 2 Hunter 2 core_rulebook enchantment component_v component_s adept bard
Animate Objects Transmutation Objects attack your foes. Class Levels: Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Warpriest 6 core_rulebook transmutation component_v component_s bard cleric
Animate Rope Transmutation Makes a rope move at your command. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook transmutation component_v component_s arcanist bard
Anonymous Interaction Enchantment You cause the targets to forget all but the most general information about you. Class Levels: Bard 2 Skald 2 Witch 2 advanced-class-guide enchantment mind_affecting component_v component_s bard
Anti-Summoning Shield Abjuration Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. Class Levels: Bard 2 Wizard 2 Sorcerer 2 Summoner 2 Inquisitor 3 demon_hunter_s_handbook abjuration component_v bard inquisitor sorcerer
Anticipate Peril Divination Target gains a bonus on one initiative check. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_magic divination component_v component_s alchemist arcanist
Anticipate Thoughts Divination Gain increasing bonuses to AC and on attack rolls and damage against one creature. Class Levels: Bard 2 Magus 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 occult-adventures divination mind_affecting component_v bard inquisitor
Antithetical Constraint Enchantment You constrain the target such that the target automatically misses with all attacks made against creatures that are not of the opposite alignment of it. Class Levels: Bard 4 Witch 4 Wizard 4 Sorcerer 4 champions_of_balance enchantment mind_affecting component_v component_s bard
Apathy Enchantment Target loses interest in a designated pursuit, taking a -5 penalty on related checks. Class Levels: Bard 4 Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 inner_sea_intrigue enchantment emotion mind_affecting component_s component_v
Aphasia Enchantment You render the target unable to understand any language, including spoken language, written language, sign language, gestures attempting to mimic a crude language, or even truespeech and telepathy. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 ultimate-intrigue enchantment mind_affecting component_v component_s bard
Apparent Master Enchantment This charm makes a construct regard you as its master. Class Levels: Bard 4 Wizard 5 Sorcerer 5 gamemastery_module_j2_guardians_of_dragonfall enchantment component_v component_s bard sorcerer
Apparent Treachery Enchantment You shroud a number of creatures in an aura of suspicion and fill them with extreme paranoia regarding their allies. Class Levels: Bard 3 Wizard 4 Sorcerer 4 Inquisitor 3 adventure_path_74_sword_of_valor enchantment mind_affecting component_v component_s bard
Apport Object Conjuration Send or receive a small object via teleportation. Class Levels: Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 occult-adventures conjuration component_v bard medium mesmerist
Arcane Concordance Evocation Grants metamagic to arcane spells. Class Levels: Bard 3 Skald 3 advanced_player_s_guide evocation component_v component_s component_m bard
Arcane Disruption Enchantment This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. Class Levels: Bard 2 Magus 2 Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 advanced_class_origins enchantment curse mind_affecting component_v component_s
Archon's Trumpet Evocation Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. Class Levels: Bard 5 Cleric 7 Wizard 7 Paladin 4 Sorcerer 7 champions_of_purity evocation good sonic component_v component_s
Arid Refuge Conjuration You conjure a small stone building on any relatively flat nonliving surface at least 20 feet square that can support its weight (such as the ocean floor or an underwater ridge). Class Levels: Bard 5 Witch 5 Wizard 5 Sorcerer 5 blood_of_the_sea conjuration component_v component_s component_m bard