Ice Slick Evocation You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 monster_codex evocation component_v component_s arcanist druid
Ice Spears Conjuration Upon casting this spell, one or more giant spears of ice lance up out of the ground. Class Levels: Druid 3 Witch 3 Wizard 3 Sorcerer 3 inner_sea_magic conjuration cold component_v component_s component_m
Ice Storm Evocation Hail deals 5d6 damage in area 40 ft. across. Class Levels: Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Icicle Dagger Conjuration Masterwork ice dagger deals +1 cold damage. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_magic conjuration component_v component_s arcanist bloodrager
Icy Prison Evocation Thick ice holds and damages the target. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic evocation component_v component_s arcanist sorcerer
Icy Prison, Mass Evocation As icy prison, but it affects 1 creature/level. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic evocation component_v component_s arcanist sorcerer
Polar Midnight Transmutation Cold darkness paralyzes and deals damage. Class Levels: Druid 9 Witch 9 Cleric 9 Oracle 9 Shaman 9 ultimate_magic transmutation component_v component_s cleric druid
Polar Ray Evocation Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 core_rulebook evocation component_v component_s component_f arcanist
Ray Of Frost Evocation Ray deals 1d3 cold damage. Class Levels: Magus 0 Wizard 0 Arcanist 0 Sorcerer 0 Elementalist Wizard 0 core_rulebook evocation component_v component_s arcanist elementalist_wizard
Sleet Storm Conjuration Hampers vision and movement. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m component_df
Snowball Evocation You throw a ball of elemental ice and snow at a single targetas a ranged touch attack. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate-wilderness evocation cold water component_v component_s
Umbral Weapon Illusion A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses. Class Levels: Bard 2 Magus 2 Witch 2 Wizard 2 Sorcerer 2 Antipaladin 2 melee_tactics_toolbox illusion cold shadow component_v component_s
Unholy Ice Transmutation Create wall or javelins of frozen unholy water. Class Levels: Cleric 5 Oracle 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_m cleric
Unholy Ice Weapon Transmutation This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and instead deals additional damage to creatures that are susceptible to unholy water. Class Levels: Cleric 2 Warpriest 2 Inquisitor 2 advanced-class-guide transmutation cold evil water component_v
Unshakable Chill Necromancy Target is afflicted with severe cold. Class Levels: Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 ultimate_magic necromancy component_v component_s component_m arcanist
Vengeful Comets Evocation This spell causes a number of miniature comets (up to one per four caster levels) to orbit in the air above your head. Class Levels: Druid 3 Wizard 3 Sorcerer 3 inner_sea_magic evocation cold component_v component_s druid
Wall Of Ice Evocation Ice plane creates wall or hemisphere creates dome. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m arcanist
Winter Grasp Conjuration Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. Class Levels: Druid 2 Witch 2 Hunter 2 Shaman 2 ultimate-wilderness conjuration cold water component_v component_s
Winter's Grasp Conjuration Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. Class Levels: Druid 2 Witch 2 Shaman 2 ultimate_wilderness conjuration cold water component_v component_s