Heal, Mass Conjuration As heal, but affects 1 subject/level. Class Levels: Cleric 9 Oracle 9 Shaman 9 core_rulebook conjuration component_v component_s cleric oracle
Healing Flames Conjuration You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. Class Levels: Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4 healer_s_handbook conjuration fire good component_v component_s
Healing Leak Necromancy Causes positive or negative healing effects on the target to recover only half hit points. Class Levels: Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Antipaladin 2 plane_hopper_s_handbook necromancy component_v component_s component_m component_df
Healing Token Conjuration You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 healer_s_handbook conjuration component_v component_s component_df cleric
Healing Warmth Abjuration This spell grants you temporary immunity to fire damage as protection from energy. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_race_guide abjuration component_v component_s alchemist cleric
Heart Of The Mammoth Transmutation The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra. Class Levels: Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 dragonslayer_s_handbook transmutation component_v component_s component_f cleric
Heavy Water Transmutation You cause a volume of water to become heavier than normal. Class Levels: Druid 4 Cleric 4 Ranger 4 magical_marketplace transmutation water component_v component_s component_df
Hedging Weapons Abjuration Floating weapons protect you and make ranged attacks. Class Levels: Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1 horror-adventures abjuration force component_v component_s component_df
Hellfire Ray Evocation A blast of hellfire blazes from your hands. Class Levels: Magus 6 Witch 6 Cleric 6 Wizard 6 Sorcerer 6 book_of_the_damned evocation evil component_v component_s component_f
Helping Hand Evocation Ghostly hand leads subject to you. Class Levels: Cleric 3 Oracle 3 Warpriest 3 core_rulebook evocation component_v component_s component_df cleric
Heroes' Feast Conjuration Food for one creature/level cures and grants combat bonuses. Class Levels: Bard 6 Skald 6 Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook conjuration component_v component_s component_df bard
Heroic Fortune Evocation Grants 1 temporary hero point to target creature. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2 advanced_player_s_guide evocation component_v component_s component_df component_m
Heroic Fortune, Mass Evocation Grants 1 temporary hero point to each target creature in range. Class Levels: Bard 4 Skald 4 Cleric 5 Oracle 5 Warpriest 5 advanced_player_s_guide evocation component_v component_s component_df component_m
Hidden Diplomacy Enchantment As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you. Class Levels: Bard 1 Magus 1 Cleric 1 Psychic 1 Mesmerist 1 Inquisitor 1 spymaster_s_handbook enchantment mind_affecting component_v component_s component_m
Hidden Spring Transmutation You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1 ultimate-wilderness transmutation water component_v component_s component_f
Hide From Undead Abjuration Undead can't perceive one subject/level. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_df cleric
Hold Fey Enchantment This spell functions as per hold person, except it affects a fey instead of a humanoid. Class Levels: Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2 the_first_world_realm_of_the_fey enchantment mind_affecting component_v component_s component_f
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df
Holy Aura Abjuration +4 to AC, +4 resistance, and SR 25 against evil spells. Class Levels: Cleric 8 Oracle 8 core_rulebook abjuration component_v component_s component_f cleric
Holy Ice Transmutation Create wall or javelins of frozen holy water. Class Levels: Cleric 5 Oracle 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_m cleric
Holy Ice Weapon Transmutation You create a masterwork weapon that has the qualities of ice and holy water. Class Levels: Cleric 2 Warpriest 2 Inquisitor 2 advanced-class-guide transmutation cold good water component_v
Holy Javelin Conjuration Deal ongoing damage to evil creatures and apply penalties. Class Levels: Cleric 3 Paladin 2 Warpriest 3 Inquisitor 3 horror-adventures conjuration good component_v component_s component_df
Holy Smite Evocation Harms and possibly blinds evil creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Holy Word Evocation Kills, paralyzes, blinds, or deafens nongood subjects. Class Levels: Cleric 7 Oracle 7 Inquisitor 6 core_rulebook evocation component_v cleric inquisitor oracle