Recharge Innate Magic Transmutation You channel magic energy into your own aura, recharging your innate magic abilities. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist arcanist
Redcap's Touch Transmutation You infuse the target with the blood used as a material component, imparting malicious power. Class Levels: Druid 6 Witch 6 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Antipaladin 4 heroes_from_the_fringe transmutation component_v component_s component_m antipaladin
Reduce Animal Transmutation Shrinks one willing animal. Class Levels: Druid 2 Hunter 2 Ranger 3 core_rulebook transmutation component_v component_s druid hunter
Regenerate Conjuration Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Class Levels: Druid 9 Witch 7 Cleric 7 Oracle 7 Shaman 7 core_rulebook conjuration component_v component_s component_df cleric
Reincarnate Transmutation Brings dead subject back in a random body. Class Levels: Druid 4 Witch 5 Hunter 4 Shaman 4 core_rulebook transmutation component_v component_s component_m component_df
Reincarnate Spy Conjuration Functions as reincarnate, but new body resembles a chosen creature of same size, sex, and age. Class Levels: Druid 6 Witch 7 Hunter 6 Shaman 6 ultimate-intrigue conjuration component_v component_s component_m component_df
Reinvigorating Wind Enchantment You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Class Levels: Bard 2 Druid 3 Skald 2 Witch 3 Hunter 3 Shaman 2 villain_codex enchantment air mind_affecting component_v component_s
Release The Hounds Conjuration This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm. Class Levels: Bard 5 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Summoner 5 magic_tactics_toolbox conjuration component_v component_s component_m component_df
Remove Disease Conjuration Cures all diseases affecting subject. Class Levels: Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Remove Radioactivity Conjuration You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect). Class Levels: Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4 technology_guide conjuration component_v component_s bard cleric
Remove Radioactivity, Greater Conjuration This spell functions like remove radioactivity , save that it cures all ability damage and drain due to radioactivity that the target has taken. Class Levels: Druid 8 Witch 8 Cleric 8 Oracle 8 technology_guide conjuration cleric druid oracle warpriest
Remove Sickness Conjuration Suppress disease, nausea, and the sickened condition. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Warpriest 1 ultimate_magic conjuration component_v component_s cleric druid
Repel Metal Or Stone Abjuration Pushes away metal and stone. Class Levels: Druid 8 core_rulebook abjuration component_v component_s druid earth
Repel Vermin Abjuration Insects, spiders, and other vermin stay 10 ft. away. Class Levels: Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4 core_rulebook abjuration component_v component_s component_df bard
Repel Wood Transmutation Pushes away wooden objects. Class Levels: Druid 6 Hunter 6 core_rulebook transmutation component_v component_s druid hunter
Replay Tracks Divination This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind. Class Levels: Druid 5 Hunter 2 Medium 3 Ranger 2 Psychic 5 Occultist 3 Inquisitor 4 ultimate-wilderness divination component_v component_s component_f ranger
Reprobation Transmutation Marked target is shunned by your religion. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 4 ultimate_magic transmutation component_v component_s component_df cleric
Repugnant Taste Transmutation The target creature begins sweating a foul liquid that makes it repugnant to most living creatures. Class Levels: Bard 3 Druid 4 Skald 3 Witch 4 Hunter 3 Ranger 3 Shaman 4 Alchemist 3 Mesmerist 3 Investigator 3 monster_hunter_s_handbook transmutation poison component_v component_s component_m
Resinous Skin Transmutation You gain DR 5/piercing and +4 to CMD against disarm attempts. Class Levels: Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_combat transmutation component_v component_s alchemist arcanist
Resist Energy Abjuration Ignores first 10 (or more) points of damage per attack from specified energy type. Class Levels: Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Elementalist Wizard 2 core_rulebook abjuration component_v component_s component_df adept
Resist Energy, Communal Abjuration As resist energy, but you may divide the duration among creatures touched. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 ultimate_combat abjuration component_v component_s component_df alchemist
Resistance Abjuration Subject gains +1 on saving throws. Class Levels: Bard 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook abjuration component_v component_s component_m component_df
Rest Eternal Necromancy Dead creature cannot be revived. Class Levels: Druid 5 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 5 Warpriest 4 advanced_player_s_guide necromancy component_v component_s component_m component_df
Restful Cloak Conjuration A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). Class Levels: Druid 2 Cleric 2 Ranger 2 Shaman 2 Paladin 2 Occultist 2 adventurer_s_armory_2 conjuration component_v component_s component_f cleric