Stabilize Conjuration Cause a dying creature to stabilize. Class Levels: Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Stabilize Powder Transmutation Ammunition in the targeted firearm is less likely to misfire. Class Levels: Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat transmutation component_v component_s component_m arcanist
Status Divination Monitors condition, position of allies. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 core_rulebook divination component_v component_s cleric oracle
Steal Breath Transmutation You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide transmutation component_v component_s arcanist bard
Steal Voice Necromancy Target gains the croaking spellblight. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic necromancy component_v arcanist bard skald
Stinking Cloud Conjuration Nauseating vapors, 1 round/level. Class Levels: Magus 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m arcanist
Stone Discus Conjuration You create a stone discus, which flies at an enemy. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2 Bloodrager 2 advanced_class_guide conjuration earth component_v component_s component_m
Stone To Flesh Transmutation Restores petrified creature. Class Levels: Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook transmutation component_v component_s component_m arcanist
Storm Of Vengeance Conjuration Storm rains acid, lightning, and hail. Class Levels: Druid 9 Witch 9 Cleric 9 Oracle 9 Shaman 9 core_rulebook conjuration component_v component_s cleric druid
Storm Sight Divination You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 adventurer_s_guide divination component_v component_s component_f cleric
Stormbolts Evocation 1d8 damage/level (max 20d8) to targets. Class Levels: Druid 8 Witch 8 Cleric 8 Oracle 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 advanced_player_s_guide evocation component_v component_s component_m component_df
Strangling Hair Transmutation Your hair animates and grapples. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic transmutation component_v component_s arcanist sorcerer
Stricken Heart Necromancy This spell covers your hand with a writhing black aura. Class Levels: Witch 2 Shaman 3 Wizard 2 Sorcerer 2 Inquisitor 2 advanced_class_guide necromancy death component_v component_s inquisitor
Strong Wings Transmutation The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Suffocation Necromancy Target quickly suffocates to death. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 advanced_player_s_guide necromancy component_v component_s component_m arcanist
Suffocation, Mass Necromancy One creature/level suffocates to death. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide necromancy component_v component_s component_m arcanist
Suggestion Enchantment Compels a subject to follow stated course of action. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook enchantment component_v component_m arcanist bard
Suggestion, Mass Enchantment As suggestion, affects 1 subject/level. Class Levels: Bard 5 Skald 5 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook enchantment component_v component_m arcanist bard
Summon Flight Of Eagles Conjuration You summon 1d4+1 giant eagles to serve as you designate. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Bloodrager 4 adventurer_s_guide conjuration component_v component_s component_f bloodrager
Summon Minor Monster Conjuration Summon 1d3 Tiny animals. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Antipaladin 1 ultimate_magic conjuration component_v component_s component_f component_df
Summon Monster I Conjuration (Evil creatures only.) Summons extraplanar creature to fight for you. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Antipaladin 1 core_rulebook conjuration component_v component_s component_f component_df
Summon Monster Ii Conjuration Summons elemental creature. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 2 Elementalist Wizard 2 core_rulebook conjuration component_v component_s component_f component_df
Summon Monster Iii Conjuration (Evil creatures only.) Summons extraplanar creature to fight for you. Class Levels: Bard 3 Skald 3 Witch 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Antipaladin 3 core_rulebook conjuration component_v component_s component_f component_df
Summon Monster Iv Conjuration Summons elemental creature to fight for you. Class Levels: Bard 4 Skald 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 Antipaladin 4 Elementalist Wizard 4 core_rulebook conjuration component_v component_s component_f component_df