Tears To Wine Transmutation This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality. Class Levels: Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1 arcane_anthology transmutation component_v component_s component_m alchemist
Telekinesis Transmutation Moves object, attacks creature, or hurls object or creature. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist magus
Telekinetic Assembly Transmutation Assembles a siege engine using 1 fewer worker for every two caster levels. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat transmutation component_v component_s component_f arcanist
Telekinetic Maneuver Transmutation Perform a telekinetic combat maneuver. Class Levels: Magus 4 Wizard 4 Psychic 3 Sorcerer 4 Spiritualist 4 occult-adventures transmutation component_v component_s psychic magus
Telekinetic Volley Transmutation The touched items levitate in your space. Class Levels: Magus 2 Wizard 2 Sorcerer 2 ranged_tactics_toolbox transmutation component_v component_s magus sorcerer
Temporal Divergence Transmutation This spell allows you to witness two divergent decisions and choose which to pursue. Class Levels: Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 legacy_of_the_first_world transmutation component_v component_s component_m arcanist
Temporal Stasis Transmutation Puts subject into suspended animation. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook transmutation component_v component_s component_m arcanist
Temporary Graft Transmutation Graft a body part onto yourself to gain one of several benefits. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3 Bloodrager 3 Investigator 3 horror-adventures transmutation component_v component_s component_f alchemist
Thanatotic Fury Transmutation Note You may cast this spell only if you have the giant subtype. Class Levels: Witch 4 Wizard 4 Sorcerer 4 adventure_path_91_battle_of_bloodmarch_hill transmutation component_v component_s component_m sorcerer
Thirsting Entanglement Transmutation This spell functions as entangle, except the plants latch on to targets and drain away their vitality. Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 4 legacy_of_the_first_world transmutation component_v component_s component_df druid
Thorn Body Transmutation Your attackers take 1d6 +1 damage/level. Class Levels: Druid 4 Hunter 4 Shaman 4 Alchemist 3 Investigator 3 advanced_player_s_guide transmutation component_v component_s component_df alchemist
Thorny Entanglement Transmutation This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 advanced-class-guide transmutation component_v component_s component_df druid
Threefold Aspect Transmutation Appear older or younger. Class Levels: Druid 5 Witch 4 Hunter 5 advanced_player_s_guide transmutation component_s component_f druid hunter
Threefold Face Transmutation You grow two additional faces set equidistantly around your head, each embodying a different aspect of your personality that you choose (such as kindliness, joy, or wrath). Class Levels: Witch 3 Medium 3 Wizard 3 Arcanist 3 Sorcerer 3 legacy_of_the_first_world transmutation component_v component_s component_m component_df
Thunder Fire Transmutation Ammunition in the targeted firearm deafens opponents. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat transmutation component_v component_s component_m arcanist
Thunderous Footfalls Transmutation This spell makes the target creature's footfalls shake the ground violently as he trundles, which may knock down smaller creatures as he passes by, though it also makes the target slower on land. Class Levels: Wizard 3 Sorcerer 3 Summoner 3 adventure_path_91_battle_of_bloodmarch_hill transmutation component_v component_s component_m sorcerer
Time Shudder Transmutation You cause a ripple in time that affects all creatures in the area. Class Levels: Magus 2 Wizard 2 Sorcerer 2 advanced-class-guide transmutation component_v component_s component_m magus
Time Stop Transmutation You act freely for 1d4+1 rounds. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook transmutation component_v arcanist sorcerer wizard
Tireless Pursuers Transmutation As tireless pursuit, but affects many targets rather than one. Class Levels: Hunter 3 Ranger 3 Inquisitor 4 advanced_player_s_guide transmutation component_v component_s component_m hunter
Tireless Pursuit Transmutation Ignore fatigue while hustling. Class Levels: Hunter 1 Ranger 1 Inquisitor 1 advanced_player_s_guide transmutation component_v component_s component_m hunter
Titanic Anchoring Transmutation You become grounded and nearly immovable. Class Levels: Magus 3 Cleric 3 Ranger 3 Paladin 3 Antipaladin 3 adventure_path_91_battle_of_bloodmarch_hill transmutation component_v component_s component_m antipaladin
Touch Injection Transmutation You can deliver an infusion, elixir, poison, or potion as a touch attack. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 2 Investigator 2 ultimate_combat transmutation component_v component_s alchemist arcanist
Touch Of Gracelessness Transmutation Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_player_s_guide transmutation component_v component_s arcanist bard
Touch Of The Sea Transmutation Swim speed becomes 30 ft. Class Levels: Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_m alchemist