Flaming Aura Transmutation The spell allows you channel fire into your very being. Class Levels: Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 adventure_path_91_battle_of_bloodmarch_hill transmutation fire component_v component_s component_m
Flaming Sphere Evocation Ball of fire deals 3d6 fire damage. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s component_m component_df
Flaming Sphere (Greater) Evocation This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Class Levels: Druid 4 Magus 4 Hunter 4 Wizard 4 Sorcerer 4 Bloodrager 4 advanced-class-guide evocation fire component_v component_s component_m
Flashfire Evocation You cause flames to spring up in the area of effect. Class Levels: Druid 3 Hunter 3 Shaman 3 ultimate-wilderness evocation fire component_v component_s druid
Furious Fire Barrage Evocation Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. Class Levels: Magus 5 Wizard 6 Sorcerer 6 Bloodrager 4 agents_of_evil evocation fire component_v component_s component_m
Fury Of The Sun Transmutation You curse the target to suffer unbearable heat. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_race_guide transmutation component_v component_s druid hunter
Geyser Conjuration Creates a geyser of boiling water. Class Levels: Druid 4 Magus 5 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 advanced_player_s_guide conjuration component_v component_s component_m component_df
Healing Flames Conjuration You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. Class Levels: Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4 healer_s_handbook conjuration fire good component_v component_s
Heat Metal Transmutation Makes metal so hot it damages those who touch it. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid
Heatstroke Evocation A wavering red ray projects from your finger. Class Levels: Druid 3 Wizard 3 Sorcerer 3 sargava_the_lost_colony evocation fire component_v component_s component_m
Hellmouth Lash Transmutation Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Incendiary Cloud Conjuration Deals 6d6 fire damage/round. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 Elementalist Wizard 8 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Incendiary Runes Abjuration This spell functions as explosive runes, except it creates a small surge of flames rather than an explosion of force. Class Levels: Wizard 1 Sorcerer 1 Occultist 1 black_markets abjuration fire occultist sorcerer wizard
Lament Of Summer's Last Breath Abjuration You wrap the target in a mantle of summery air, within which the ambient temperature never falls below 70 degrees Fahrenheit. Class Levels: Bard 2 Ranger 2 inner_sea_races abjuration fire good component_v bard
Meteor Swarm Evocation Four meteors each deal 6d6 fire damage. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 core_rulebook evocation component_v component_s arcanist elementalist_wizard
Molten Orb Evocation You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash weapon. Class Levels: Magus 2 Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 advanced-class-guide evocation earth fire component_v component_s
Obsidian Flow Transmutation Converts the surface of the ground into molten glass. Class Levels: Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 ultimate_combat transmutation component_v component_s component_m component_df
Pale Flame Evocation This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. Class Levels: Druid 2 Hunter 2 Shaman 2 heroes_of_the_darklands evocation fire component_v component_s component_m
Produce Flame Evocation 1d6 damage + 1/level, touch or thrown. Class Levels: Druid 1 Hunter 1 Shaman 1 core_rulebook evocation component_v component_s druid hunter
Pyrotechnic Eruption Evocation Erupting flames burn a target several times. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 3 horror-adventures evocation fire component_v component_s component_m
Scorching Ash Form Transmutation This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless translucent gas. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Investigator 4 advanced_race_guide transmutation component_s component_m alchemist arcanist
Scorching Ray Evocation Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Class Levels: Adept 2 Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s adept arcanist
Screaming Flames Evocation Send forth a wave of flames screaming with the agony of the damned. Class Levels: Cleric 3 Warpriest 3 Antipaladin 3 horror-adventures evocation evil fire mind_affecting component_v
Shield Of Dawn Evocation Creates a disk of sunlight on one arm, providing light and dealing 1d6 fire damage to melee attackers. Class Levels: Bard 4 Magus 4 Cleric 4 Oracle 4 Ranger 4 Paladin 4 the_inner_sea_world_guide evocation fire good light component_v