Protection From Spores Abjuration With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2 adventure_path_113_what_grows_within abjuration component_v component_s alchemist cleric
Protection From Technology Abjuration This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 technology_guide abjuration component_v component_s component_m component_df
Protective Penumbra Evocation Shadow protects the target from light. Class Levels: Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 ultimate_magic evocation component_v component_s arcanist cleric
Purify Body Conjuration You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness. Class Levels: Cleric 4 Medium 4 Oracle 4 Paladin 4 Psychic 5 Alchemist 4 Warpriest 4 healer_s_handbook conjuration component_v component_s alchemist cleric
Purify Food And Drink Transmutation Purifies 1 cu. ft./level of food or water. Class Levels: Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Warpriest 0 core_rulebook transmutation component_v component_s adept cleric
Quieting Weapons Illusion The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 ultimate-intrigue illusion component_s ranger bard cleric
Quintessence Mastery Transmutation This spell grants the caster limited control over the quintessence of an Outer Planes. Class Levels: Witch 8 Cleric 8 Wizard 8 Sorcerer 8 planar_adventures transmutation component_v component_s component_f cleric
Radiation Ward Abjuration A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects. Class Levels: Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 heroes_of_the_darklands abjuration component_v component_s alchemist arcanist
Raging Rubble Transmutation You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris. Class Levels: Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 advanced_race_guide transmutation component_v component_s component_df arcanist
Rags To Riches Transmutation The target object is enhanced to function as a masterwork item. Class Levels: Bard 3 Witch 4 Cleric 4 Medium 3 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3 arcane_anthology transmutation component_v component_s component_m alchemist
Raise Dead Conjuration Restores life to subject who died as long as one day/level ago. Class Levels: Adept 5 Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 core_rulebook conjuration component_v component_s component_m component_df
Rapid Repair Transmutation Construct gains fast healing 5. Class Levels: Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_df arcanist
Ray Of Sickening Necromancy Ray makes subject sickened. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 ultimate_magic necromancy component_v component_s component_m arcanist
Read Magic Divination Read scrolls and spellbooks. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Antipaladin 1 core_rulebook divination component_v component_s component_f adept
Read Weather Divination This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 inner_sea_gods divination component_v component_s component_f bard
Realm Retribution Conjuration All attacks made by the target match your alignment, counting as either chaotic, evil, good, or lawful as appropriate. Class Levels: Cleric 8 Inquisitor 6 chronicle_of_legends conjuration component_v component_s cleric inquisitor
Reaper's Coterie Necromancy The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat. Class Levels: Witch 3 Cleric 3 Bloodrager 2 Inquisitor 3 Antipaladin 2 melee_tactics_toolbox necromancy evil component_v component_s component_df
Reboot Transmutation Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point. Class Levels: Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 4 people_of_the_stars transmutation component_v component_s component_f cleric
Recentering Drone Abjuration You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they're suffering from debilitating conditions. Class Levels: Druid 2 Cleric 2 champions_of_balance abjuration component_v component_s component_df cleric
Recharge Evocation You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery. Class Levels: Bard 2 Magus 3 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 technology_guide evocation component_v component_s component_m arcanist
Recharge Innate Magic Transmutation You channel magic energy into your own aura, recharging your innate magic abilities. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist arcanist
Red Hand Of The Killer Necromancy Brands a murderer's dominant hand with a glowing red mark, identifying the killer. Class Levels: Bard 4 Skald 4 Witch 5 Cleric 4 Medium 3 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 4 Inquisitor 4 Spiritualist 4 ultimate-intrigue necromancy component_v component_s component_m medium
Refine Improvised Weapon Transmutation You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality. Class Levels: Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Warpriest 1 Inquisitor 1 advanced-class-guide transmutation component_v component_s component_df cleric
Refuge Conjuration Alters item to transport its possessor to your abode. Class Levels: Witch 9 Cleric 7 Oracle 7 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook conjuration component_v component_s component_m arcanist