Hold Animal Enchantment Paralyzes one animal for 1 round/level. Class Levels: Druid 2 Hunter 2 Ranger 2 core_rulebook enchantment component_v component_s druid hunter
Hold Monster Enchantment As hold person, but any creature. Class Levels: Bard 4 Skald 4 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Inquisitor 4 core_rulebook enchantment component_v component_s component_m component_df
Hold Monster, Mass Enchantment As hold monster, but all within 30 ft. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook enchantment component_v component_s component_m component_df
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df
Hold Person, Mass Enchantment As hold person, but all within 30 ft. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook enchantment component_v component_s component_f component_df
Hold Portal Abjuration Holds door shut. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook abjuration component_v arcanist sorcerer wizard
Hollow Heroism Enchantment This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4 ultimate_intrigue enchantment mind_affecting ruse component_v component_s
Hollow Heroism (Greater) Enchantment This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 7 Sorcerer 7 ultimate_intrigue enchantment mind_affecting ruse component_v component_s
Holy Aura Abjuration +4 to AC, +4 resistance, and SR 25 against evil spells. Class Levels: Cleric 8 Oracle 8 core_rulebook abjuration component_v component_s component_f cleric
Holy Ice Transmutation Create wall or javelins of frozen holy water. Class Levels: Cleric 5 Oracle 5 Warpriest 5 ultimate_magic transmutation component_v component_s component_m cleric
Holy Ice Weapon Transmutation You create a masterwork weapon that has the qualities of ice and holy water. Class Levels: Cleric 2 Warpriest 2 Inquisitor 2 advanced_class_guide transmutation cold good water component_v
Holy Javelin Conjuration Deal ongoing damage to evil creatures and apply penalties. Class Levels: Cleric 3 Paladin 2 Warpriest 3 Inquisitor 3 horror_adventures conjuration good component_v component_s component_df
Holy Shield Abjuration Lend your shield's protection to another. Class Levels: Paladin 2 ultimate_magic abjuration component_v component_s paladin
Holy Smite Evocation Harms and possibly blinds evil creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Holy Sword Evocation Weapon becomes +5, deals +2d6 damage against evil. Class Levels: Paladin 4 core_rulebook evocation component_v component_s paladin
Holy Whisper Evocation Whisper sickens evil creatures, gives good creatures bonuses. Class Levels: Paladin 3 advanced_player_s_guide evocation component_v component_s paladin
Holy Word Evocation Kills, paralyzes, blinds, or deafens nongood subjects. Class Levels: Cleric 7 Oracle 7 Inquisitor 6 core_rulebook evocation component_v cleric inquisitor oracle
Honeyed Tongue Transmutation Roll 2 dice when using Diplomacy, take higher roll. Class Levels: Bard 2 Skald 2 Paladin 1 Inquisitor 2 advanced_player_s_guide transmutation component_v component_m component_df bard
Horn Of Pursuit Evocation Create three notes heard miles away. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_magic evocation component_s bard hunter inquisitor
Horrid Wilting Necromancy Deals 1d6/level damage within 30 ft. Class Levels: Witch 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 core_rulebook necromancy component_v component_s component_m component_df
Horrific Doubles Illusion Call forth disturbing mirror images. Class Levels: Bard 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Bloodrager 4 horror_adventures illusion component_v component_s medium bard
Hostile Juxtaposition Conjuration You create a dimensional link with a targeted creature, and switch spots with it. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 ultimate_combat conjuration component_v component_s component_m arcanist
Hostile Juxtaposition, Greater Conjuration You may target one creature for every four of your caster levels. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6 ultimate_combat conjuration component_v component_s component_m arcanist
Hostile Levitation Transmutation Levitates the targeted creature up off the ground. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 ultimate_combat transmutation component_v component_s component_m arcanist