Anonymous Interaction Enchantment You cause the targets to forget all but the most general information about you. Class Levels: Bard 2 Skald 2 Witch 2 advanced_class_guide enchantment mind_affecting component_v component_s bard
Ant Haul Transmutation Triples carrying capacity of a creature. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ant Haul, Communal Transmutation As ant haul, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Anthropomorphic Animal Transmutation Animal becomes bipedal. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic transmutation component_v component_s component_m arcanist
Anti-Incorporeal Shell Abjuration You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter. Class Levels: Witch 4 Cleric 4 Shaman 4 Warpriest 4 advanced_class_guide abjuration component_v component_s component_df cleric
Anticipate Peril Divination Target gains a bonus on one initiative check. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_magic divination component_v component_s alchemist arcanist
Anticipate Thoughts Divination Gain increasing bonuses to AC and on attack rolls and damage against one creature. Class Levels: Bard 2 Magus 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 occult_adventures divination mind_affecting component_v bard inquisitor
Antilife Shell Abjuration 10-ft.-radius field hedges out living creatures. Class Levels: Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 core_rulebook abjuration component_v component_s component_df cleric
Antimagic Field Abjuration Negates magic within 10 ft. Class Levels: Cleric 8 Oracle 8 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook abjuration component_v component_s component_m component_df
Antipathy Enchantment Object or location affected by spell repels certain creatures. Class Levels: Druid 9 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v component_s component_m component_df
Antiplant Shell Abjuration Keeps animated plants at bay. Class Levels: Druid 4 Hunter 4 core_rulebook abjuration component_v component_s component_df druid
Antitech Field Abjuration You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering. Class Levels: Druid 6 Hunter 6 Wizard 7 Arcanist 7 Sorcerer 7 technology_guide abjuration component_v component_s component_m component_df
Aphasia Enchantment You render the target unable to understand any language, including spoken language, written language, sign language, gestures attempting to mimic a crude language, or even truespeech and telepathy. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 ultimate_intrigue enchantment mind_affecting component_v component_s bard
Appearance Of Life Illusion Undead appear to be alive. Class Levels: Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Warpriest 3 Spiritualist 3 horror_adventures illusion evil component_v component_s component_m
Apport Animal Conjuration Send or receive a Tiny or smaller animal via teleportation. Class Levels: Druid 3 Witch 3 Hunter 3 Medium 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Mesmerist 3 occult_adventures conjuration component_v druid medium mesmerist
Apport Object Conjuration Send or receive a small object via teleportation. Class Levels: Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 occult_adventures conjuration component_v bard medium mesmerist
Aquatic Cavalry Conjuration You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Paladin 2 Summoner 2 Antipaladin 2 ultimate_wilderness conjuration component_v component_s component_df antipaladin
Aqueous Orb Conjuration Creates rolling sphere of water. Class Levels: Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Arboreal Hammer Transmutation Tree branches attack opponents. Class Levels: Druid 4 Hunter 4 ultimate_magic transmutation component_v component_s component_df druid
Arcana Theft Abjuration Targeted dispel transfers an effect to you. Class Levels: Magus 4 ultimate_magic abjuration component_v component_s magus
Arcane Cannon Transmutation Your focus becomes a magical cannon that fires on its own. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 ultimate_combat transmutation component_v component_s component_f arcanist
Arcane Concordance Evocation Grants metamagic to arcane spells. Class Levels: Bard 3 Skald 3 advanced_player_s_guide evocation component_v component_s component_m bard
Arcane Eye Divination Invisible floating eye moves 30 ft./round. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Investigator 4 core_rulebook divination component_v component_s component_m alchemist
Arcane Lock Abjuration Magically locks a portal or chest. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook abjuration component_v component_s component_m arcanist