Healing Warmth Abjuration This spell grants you temporary immunity to fire damage as protection from energy. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_race_guide abjuration component_v component_s alchemist cleric
Hedging Weapons Abjuration Floating weapons protect you and make ranged attacks. Class Levels: Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1 horror_adventures abjuration force component_v component_s component_df
Hex Glyph Abjuration This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell. Class Levels: Witch 3 Shaman 3 advanced_class_guide abjuration component_v component_s component_m shaman
Hex Glyph (Greater) Abjuration This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex). Class Levels: Witch 5 Shaman 5 advanced_class_guide abjuration component_v component_s component_m shaman
Hex Ward Abjuration Target gains +4 on saves against witch hexes. Class Levels: Witch 1 Shaman 1 Inquisitor 1 ultimate_magic abjuration component_v component_s inquisitor shaman
Hide From Animals Abjuration Animals can't perceive one subject/level. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook abjuration component_s component_df druid hunter
Hide From Undead Abjuration Undead can't perceive one subject/level. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_df cleric
Hold Portal Abjuration Holds door shut. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook abjuration component_v arcanist sorcerer wizard
Holy Aura Abjuration +4 to AC, +4 resistance, and SR 25 against evil spells. Class Levels: Cleric 8 Oracle 8 core_rulebook abjuration component_v component_s component_f cleric
Holy Shield Abjuration Lend your shield's protection to another. Class Levels: Paladin 2 ultimate_magic abjuration component_v component_s paladin
Imprisonment Abjuration Entombs subject beneath the earth. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook abjuration component_v component_s arcanist sorcerer
Intellect Fortress I Abjuration Suppress emotion and fear effects in a 20-ft. Class Levels: Psychic 4 occult_adventures abjuration component_v psychic
Intellect Fortress Ii Abjuration As intellect fortress I, plus reduce the damage of mind-affecting effects. Class Levels: Psychic 5 occult_adventures abjuration component_v psychic
Intellect Fortress Iii Abjuration As intellect fortress II, plus remove partial effects of fear and emotion effects. Class Levels: Psychic 6 occult_adventures abjuration component_v psychic
Invisibility Alarm Abjuration This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced_class_guide abjuration component_v component_s component_f component_df
Life Bubble Abjuration Protects creatures from sustained environmental effects. Class Levels: Druid 4 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 advanced_player_s_guide abjuration component_v component_s component_m component_df
Line In The Sand Abjuration You create a glowing crimson line around the area. Class Levels: Magus 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced_class_guide abjuration component_v component_s bloodrager magus
Mage's Disjunction Abjuration Dispels magic, disenchants magic items. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook abjuration component_v arcanist sorcerer wizard
Mage's Private Sanctum Abjuration Prevents anyone from viewing or scrying an area for 24 hours. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook abjuration component_v component_s component_m arcanist
Magic Circle Against Chaos Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration arcanist cleric inquisitor oracle
Magic Circle Against Evil Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Magic Circle Against Good Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Law Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Technology Abjuration All creatures within the area gain the effects of a protection from technology spell. Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide abjuration component_v component_s component_m component_df