Brand Transmutation Creates permanent brand on target creature. Class Levels: Inquisitor 0 advanced_player_s_guide transmutation component_v component_s component_df inquisitor
Brand Of Conformity Transmutation This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage. Class Levels: Inquisitor 1 adventurer-s-guide transmutation curse component_v component_s component_df
Brand Of Hobbling Transmutation This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 2 adventurer-s-guide transmutation curse component_v component_s component_df
Brand Of Tracking Transmutation This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 4 adventurer-s-guide transmutation curse component_v component_s component_df
Brand, Greater Transmutation As brand, but brand glows when near your holy symbol. Class Levels: Inquisitor 4 advanced_player_s_guide transmutation component_v component_s component_df inquisitor
Break Enchantment Abjuration Frees subjects from enchantments, transmutations, and curses. Class Levels: Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s adept arcanist
Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer-s-guide evocation light component_v component_s bard
Brittle Portal Transmutation This spell weakens the bonds of existence, and reduces the hardness of any non-magical surface within its area of effect by 2 per caster level. Class Levels: Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Inquisitor 2 Antipaladin 2 inner_sea_gods transmutation component_v component_s antipaladin cleric
Brow Gasher Necromancy Slashing weapon deals bleed damage to an opponent's head. Class Levels: Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 ultimate_combat necromancy component_v component_s arcanist bloodrager
Build Trust Divination You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you. Class Levels: Bard 2 Skald 2 Cleric 2 Paladin 1 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 ultimate-intrigue divination component_v component_s component_m paladin
Bullet Ward Abjuration You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2 Inquisitor 2 Antipaladin 2 advanced-class-guide abjuration component_v component_s component_f antipaladin
Burst Bonds Evocation 1d6 damage/level (max 5d6) to restraints. Class Levels: Inquisitor 1 advanced_player_s_guide evocation component_v inquisitor
Burst Of Speed Transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Class Levels: Magus 3 Hunter 3 Ranger 3 Paladin 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v alchemist antipaladin bloodrager
Burst Of Glory Enchantment Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum 20). Class Levels: Cleric 5 Oracle 5 Paladin 4 Inquisitor 4 inner_sea_gods enchantment mind_affecting component_v component_s component_df
Calm Emotions Enchantment Calms creatures, negating emotion effects. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s component_df bard
Cast Out Abjuration Does 2d8 damage +1/level (max +15) to creature and dispels an effect. Class Levels: Inquisitor 3 advanced_player_s_guide abjuration component_v component_s component_df inquisitor
Castigate Enchantment Causes target to be shaken and cower. Class Levels: Inquisitor 2 advanced_player_s_guide enchantment component_v component_s component_df inquisitor
Castigate, Mass Enchantment As castigate, but affects multiple creatures. Class Levels: Inquisitor 5 advanced_player_s_guide enchantment component_v component_s component_df inquisitor
Cause Fear Necromancy A creature of 5 HD or less flees for 1d4 rounds. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s adept antipaladin
Chains Of Light Conjuration A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. Class Levels: Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Inquisitor 5 champions_of_purity conjuration good component_v component_s component_f
Channel Vigor Transmutation You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks. Class Levels: Magus 3 Cleric 3 Alchemist 3 Bloodrager 3 Inquisitor 3 inner_sea_gods transmutation component_v component_s alchemist cleric
Chaos Hammer Evocation Harms and slows lawful creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Charon's Dispensation Abjuration Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration. Class Levels: Witch 4 Cleric 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4 book_of_the_damned abjuration component_v component_s component_m cleric
Circle Of Death Necromancy Kills 1d4/level HD of creatures. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6 core_rulebook necromancy component_v component_s component_m arcanist