Ghostbane Dirge Transmutation Incorporeal creature takes half damage from nonmagical weapons. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ghostbane Dirge, Mass Transmutation As ghostbane dirge, but affects multiple creatures. Class Levels: Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5 advanced_player_s_guide transmutation component_v component_s component_m component_df
Grace Abjuration Movement doesn't provoke attacks of opportunity. Class Levels: Cleric 2 Oracle 2 Paladin 1 Warpriest 2 advanced_player_s_guide abjuration component_v cleric oracle paladin
Guardian Of Faith Abjuration The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law. Class Levels: Cleric 4 Paladin 4 Warpriest 4 advanced_class_guide abjuration component_v component_s component_m cleric
Heal Mount Conjuration As heal on horse or other special mount. Class Levels: Paladin 3 core_rulebook conjuration component_v component_s paladin
Hedging Weapons Abjuration Floating weapons protect you and make ranged attacks. Class Levels: Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1 horror_adventures abjuration force component_v component_s component_df
Hero's Defiance Conjuration Allows the use of lay on hands while falling unconscious. Class Levels: Paladin 1 advanced_player_s_guide conjuration component_v paladin
Heroic Fortune Evocation Grants one hero point to a character Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2 advanced_player_s_guide evocation component_v component_s component_df component_m
Holy Javelin Conjuration Deal ongoing damage to evil creatures and apply penalties. Class Levels: Cleric 3 Paladin 2 Warpriest 3 Inquisitor 3 horror_adventures conjuration good component_v component_s component_df
Holy Shield Abjuration Lend your shield's protection to another. Class Levels: Paladin 2 ultimate_magic abjuration component_v component_s paladin
Holy Sword Evocation Weapon becomes +5, deals +2d6 damage against evil. Class Levels: Paladin 4 core_rulebook evocation component_v component_s paladin
Holy Whisper Evocation Whisper sickens evil creatures, gives good creatures bonuses. Class Levels: Paladin 3 advanced_player_s_guide evocation component_v component_s paladin
Honeyed Tongue Transmutation Roll 2 dice when using Diplomacy, take higher roll. Class Levels: Bard 2 Skald 2 Paladin 1 Inquisitor 2 advanced_player_s_guide transmutation component_v component_m component_df bard
Horn Of Pursuit Evocation Create three notes heard miles away. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_magic evocation component_s bard hunter inquisitor
Instant Armor Conjuration Summon armor temporarily replacing your current attire. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 advanced_player_s_guide conjuration component_v component_s component_df cleric
Ironbeard Transmutation Causes a brushy beard of stiff iron to erupt from the face of a willing target. Class Levels: Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric
Ironskin Transmutation Your skin hardens and takes on the color and texture of rough iron. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 monster_codex transmutation component_v component_s component_df component_m
King's Castle Conjuration Instantly switch places with a single ally. Class Levels: Paladin 4 advanced_player_s_guide conjuration component_v component_s component_df paladin
Knight's Calling Enchantment Forces target to move toward you and fight you. Class Levels: Paladin 1 advanced_player_s_guide enchantment component_v component_df paladin
Know Peerage Divination You impart your knowledge of nobility and peerage to the target, allowing her to recognize members of noble households, differentiate one set of heraldry from another, and otherwise identify who's who at a royal gala or Class Levels: Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 ultimate_intrigue divination mind_affecting component_v component_s component_m
Know The Enemy Divination Gain +10 on a monster Knowledge check. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Inquisitor 1 ultimate_magic divination component_s component_v component_df cleric
Liberating Command Transmutation Target makes an Escape Artist check as an immediate action and gains a bonus on it. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat transmutation component_v arcanist bard cleric
Light Lance Evocation Creates a soaring beacon of light. Class Levels: Paladin 2 advanced_player_s_guide evocation component_v component_s paladin
Linebreaker Transmutation You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun. Class Levels: Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist antipaladin