Mage's Magnificent Enclosure Abjuration You call into being around you an invisible barrier of force within which magic cannot persist. Class Levels: Wizard 9 Sorcerer 9 rival_guide abjuration component_v component_s component_m sorcerer
Mage's Magnificent Mansion Conjuration Door leads to extradimensional mansion. Class Levels: Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 core_rulebook conjuration component_v component_s component_f arcanist
Mage's Perusal Divination You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour. Class Levels: Bard 1 Magus 1 Cleric 1 Wizard 1 Sorcerer 1 pathfinder_society_primer divination component_v component_s bard cleric
Mage's Private Sanctum Abjuration Prevents anyone from viewing or scrying an area for 24 hours. Class Levels: Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Spiritualist 5 core_rulebook abjuration component_v component_s component_m arcanist
Mage's Sword Evocation Floating magic blade strikes opponents. Class Levels: Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s component_f arcanist
Magic Army Transmutation You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4). Class Levels: Shaman 8 Wizard 7 Sorcerer 7 arcane_anthology transmutation component_v component_s component_df shaman
Magic Aura Illusion Alters object's magic aura. Class Levels: Bard 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 core_rulebook illusion component_v component_s component_f arcanist
Magic Aura (Greater) Illusion Alters an object's or creature's magical aura to mimic another specific aura or appear nonmagical. Class Levels: Bard 3 Skald 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 Occultist 3 ultimate-intrigue illusion component_v component_s component_f bard
Magic Circle Against Chaos Abjuration 10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration arcanist cleric inquisitor oracle
Magic Circle Against Evil Abjuration 10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Magic Circle Against Good Abjuration 10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Law Abjuration 10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Technology Abjuration All creatures within the area gain the effects of a protection from technology spell. Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide abjuration component_v component_s component_m component_df
Magic Jar Necromancy Enables possession of another creature. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Investigator 5 core_rulebook necromancy component_v component_s component_f alchemist
Magic Missile Evocation 1d4+1 damage; +1 missile per two levels above 1st (max 5). Class Levels: Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook evocation component_v component_s arcanist bloodrager
Magic Mouth Illusion Object speaks once when triggered. Class Levels: Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 1 core_rulebook illusion component_v component_s component_m arcanist
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Magic Siege Engine, Greater Transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels. Class Levels: Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4 ultimate_combat transmutation component_v component_s component_m component_df
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Magical Beast Shape Transmutation This spell functions as beast shape IV except you can assume the form of only a magical beast of a size between Diminutive and Huge. Class Levels: Wizard 7 Sorcerer 7 ultimate-wilderness transmutation component_v component_s component_m sorcerer
Magnetic Field Abjuration You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. Class Levels: Magus 6 Witch 7 Cleric 7 Wizard 7 Sorcerer 7 Summoner 6 Alchemist 6 people_of_the_river abjuration component_v component_s alchemist cleric
Majestic Image Transmutation You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image. Class Levels: Bard 4 Skald 4 Cleric 4 Medium 4 Wizard 4 Sorcerer 4 Mesmerist 4 Occultist 4 Warpriest 4 Spiritualist 4 ultimate-intrigue transmutation component_v component_s component_m bard
Major Creation Conjuration As minor creation, plus stone and metal. Class Levels: Adept 5 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook conjuration adept arcanist sorcerer summoner