Planetary Adaptation Transmutation This spell functions as planar adaptation, except that it works only on worlds of the Material Plane. Class Levels: Cleric 4 Oracle 4 Wizard 5 Sorcerer 5 Summoner 5 Alchemist 5 distant_worlds transmutation component_v alchemist cleric oracle
Planetary Adaptation, Mass Transmutation This spell functions like planetary adaptation, except as noted above. Class Levels: Cleric 6 Oracle 6 Wizard 7 Sorcerer 7 Summoner 6 distant_worlds transmutation component_v component_s cleric oracle
Plant Shape I Transmutation Turns you into a Small or Medium plant. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 core_rulebook transmutation component_v component_s component_m alchemist
Plant Shape Ii Transmutation Turns you into a Large plant creature. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook transmutation component_v component_s component_m alchemist
Plant Shape Iii Transmutation Turns you into a Huge plant. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook transmutation component_v component_s component_m arcanist
Plundered Power Necromancy Kill a creature and steal its strongest spell-like ability. Class Levels: Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 Occultist 6 horror-adventures necromancy evil component_v component_s component_m
Poisoned Egg Transmutation You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). Class Levels: Bard 1 Magus 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Sorcerer 1 Inquisitor 1 inner_sea_gods transmutation poison component_v component_s component_df
Poisoner's Exchange Transmutation You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand). Class Levels: Druid 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Occultist 3 inner_sea_intrigue transmutation poison component_v component_s component_m
Poisonous Cloud Conjuration Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic. Class Levels: Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4 potions_poisons conjuration poison component_v component_s component_m
Polar Ray Evocation Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 core_rulebook evocation component_v component_s component_f arcanist
Polymorph Transmutation Gives one willing subject a new form. Class Levels: Adept 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 core_rulebook transmutation component_v component_s component_m adept
Polymorph Any Object Transmutation Changes a subject into anything else. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook transmutation component_v component_s component_m component_df
Polymorph Familiar Transmutation This spell functions as beast shape I, except it grants your familiar the form of any Small animal. Class Levels: Witch 3 Shaman 3 Wizard 3 Sorcerer 3 advanced-class-guide transmutation component_v component_s shaman sorcerer
Polymorph, Greater Transmutation Gives one willing subject a new, more powerful form. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook transmutation component_v component_s component_m arcanist
Polypurpose Panacea Transmutation Gain a relaxing or entertaining effect. Class Levels: Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1 ultimate_magic transmutation component_s alchemist arcanist investigator
Positive Pulse Necromancy This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1 planar_adventures necromancy component_v component_s cleric inquisitor
Positive Pulse, Greater Necromancy This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8. Class Levels: Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4 planar_adventures necromancy component_v component_s cleric inquisitor
Possess Object Necromancy Possess and animate one object. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic necromancy component_v component_s component_f arcanist
Possession Necromancy Project your soul into a creature's body. Class Levels: Witch 5 Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Mesmerist 5 Spiritualist 4 occult-adventures necromancy component_v component_s medium spiritualist
Possession (Greater) Necromancy As possession, but your body vanishes. Class Levels: Witch 8 Wizard 8 Psychic 8 Sorcerer 8 Spiritualist 6 occult-adventures necromancy component_v component_s spiritualist psychic
Possession Trap Necromancy You place a protective ward over your spirit that ensnares creatures attempting to possess you. Class Levels: Witch 5 Wizard 5 Sorcerer 5 undead_slayer_s_handbook necromancy component_v component_s component_f sorcerer
Pouncing Fury Transmutation When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate-wilderness transmutation component_v component_s alchemist bloodrager
Power Word Blind Enchantment Blinds creature with 200 hp or less. Class Levels: Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Mesmerist 6 core_rulebook enchantment component_v arcanist sorcerer witch
Power Word Kill Enchantment Kills one creature with 100 hp or less. Class Levels: Witch 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9 core_rulebook enchantment component_v arcanist sorcerer witch