Ghost Wolf Conjuration Conjures a Large, quasi-real, wolflike creature made of roiling black smoke. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Summoner 2 Bloodrager 4 advanced_race_guide conjuration component_v component_s component_f arcanist
Ghoul Touch Necromancy Paralyzes one subject, which exudes stench that makes those nearby sickened. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 core_rulebook necromancy component_v component_s component_m arcanist
Glitterdust Conjuration Blinds targets, outlines invisible things. Class Levels: Bard 2 Magus 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook conjuration component_v component_s component_m arcanist
Gloomblind Bolts Conjuration You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_race_guide conjuration component_v component_s arcanist bloodrager
Guardian Armor Conjuration This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you. Class Levels: Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 armor_master_s_handbook conjuration component_v component_s component_f antipaladin
Gust Of Wind Evocation Blast of wind blows away or knocks down creatures. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s arcanist bloodrager
Gusting Sphere Evocation A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Haste Transmutation One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook transmutation component_v component_s component_m alchemist
Heckle Enchantment You badger and nitpick the subject of your spell until its mood sours. Class Levels: Bard 2 Magus 3 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Bloodrager 2 arcane_anthology enchantment emotion mind_affecting component_v component_s
Hellmouth Lash Transmutation Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Heroism Enchantment Gives +2 bonus on attack rolls, saves, skill checks. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df
Hollow Heroism Enchantment This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4 ultimate-intrigue enchantment mind_affecting ruse component_v component_s
Horrific Doubles Illusion Call forth disturbing mirror images. Class Levels: Bard 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Bloodrager 4 horror-adventures illusion component_v component_s medium bard
Hostile Levitation Transmutation Levitates the targeted creature up off the ground. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 ultimate_combat transmutation component_v component_s component_m arcanist
Howling Agony Necromancy Screaming pain limits the target's actions. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 2 ultimate_magic necromancy component_v component_s component_m arcanist
Hydraulic Push Evocation Wave of water bull rushes an enemy. Class Levels: Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Hydraulic Torrent Evocation Creates torrent of water that bull rushes any creature in its path. Class Levels: Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Ice Armor Transmutation You create a suit of armor made of ice. Class Levels: Druid 1 Cleric 1 Oracle 1 Bloodrager 1 inner_sea_gods transmutation cold water component_v component_s
Ice Storm Evocation Hail deals 5d6 damage in area 40 ft. across. Class Levels: Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Icicle Dagger Conjuration Masterwork ice dagger deals +1 cold damage. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_magic conjuration component_v component_s arcanist bloodrager
Imbue With Elemental Might Evocation This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target. Class Levels: Magus 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Infernal Healing Conjuration You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. Class Levels: Magus 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 the_inner_sea_world_guide conjuration evil component_v component_s component_m
Infuse Self Transmutation When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite, duskwalker, fetchling, ganzi, ifrit, oread, shabti, suli, sylph, tiefling, or undine. Class Levels: Bard 3 Magus 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3 planar_adventures transmutation component_v component_s component_m alchemist