Long Arm Transmutation Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. Class Levels: Magus 1 Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced_class_guide transmutation component_v component_s alchemist bloodrager
Mage Armor Conjuration Gives subject +4 armor bonus. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 core_rulebook conjuration component_v component_s component_f arcanist
Magic Missile Evocation 1d4+1 damage; +1 missile per two levels above 1st (max 5). Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook evocation component_v component_s arcanist bloodrager
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Mark Of Blood Transmutation You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 adventurer_s_guide transmutation curse component_v component_s component_m
Mask From Divination Divination As part of the action used to cast this spell, you place the mask used as the focus component on the target's face, after which it adheres tightly to the target for the spell's duration and cannot be removed by physical Class Levels: Magus 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Alchemist 5 Bloodrager 4 Investigator 5 adventurer_s_guide divination component_v component_s component_f component_m
Mirror Image Illusion Creates decoy duplicates of you. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 core_rulebook illusion component_v component_s adept arcanist
Mirror Strike Transmutation You may strike multiple opponents with a single attack. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 ultimate_combat transmutation component_v component_s component_m arcanist
Molten Orb Evocation You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash weapon. Class Levels: Magus 2 Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 advanced_class_guide evocation earth fire component_v component_s
Monstrous Physique I Transmutation Take the form and some of the powers of a Small or Medium monstrous humanoid. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s component_m alchemist
Monstrous Physique Ii Transmutation Take the form and some of the powers of a Tiny or Large monstrous humanoid. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic transmutation component_v component_s component_m alchemist
Moonstruck Enchantment Subject is enraged and confused. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_player_s_guide enchantment component_v component_s component_m arcanist
Mount Conjuration Summons riding horse for 2 hours/level. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 core_rulebook conjuration component_v component_s component_m arcanist
Mudball Conjuration Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s arcanist bloodrager
Pack Empathy Divination You create an instinctual connection between the targets. Class Levels: Druid 3 Witch 3 Hunter 2 Medium 2 Ranger 2 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3 Inquisitor 3 Spiritualist 3 ultimate_intrigue divination curse component_v component_s medium
Pain Strike Evocation Inflicts 1d6 nonlethal damage 1 round/level. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Paragon Surge Transmutation You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone. Class Levels: Magus 4 Witch 3 Cleric 3 Oracle 3 Wizard 3 Paladin 4 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist arcanist
Pellet Blast Conjuration Creates an explosion of conjured metal pellets. Class Levels: Magus 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Bloodrager 4 ultimate_combat conjuration component_v component_s component_m arcanist
Phantasmal Killer Illusion Fearsome illusion kills subject or deals 3d6 damage. Class Levels: Magus 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 core_rulebook illusion component_v component_s arcanist bloodrager
Phantom Blood Necromancy You bolster your life energy. Class Levels: Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced_class_guide necromancy component_v component_s alchemist bloodrager
Phantom Steed Conjuration Magic horse appears for 1 hour/level. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Bloodrager 3 core_rulebook conjuration component_v component_s arcanist bard
Pouncing Fury Transmutation When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_wilderness transmutation component_v component_s alchemist bloodrager