Dispel Magic, Greater Abjuration As dispel magic, but with multiple targets. Class Levels: Bard 5 Druid 6 Magus 6 Skald 5 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Warpriest 6 Inquisitor 6 core_rulebook abjuration component_v component_s arcanist bard
Dominate Animal Enchantment One animal obeys your silent mental commands and orders. Class Levels: Druid 3 Hunter 3 Shaman 3 core_rulebook enchantment component_v component_s druid hunter
Dust Form Transmutation You become an incorporeal creature of dust for a short period of time. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Alchemist 5 Warpriest 6 Investigator 5 ultimate_combat transmutation component_v component_s component_m alchemist
Eagle Aerie Conjuration Summon 1 giant eagle/3 levels. Class Levels: Druid 6 Hunter 6 Summoner 6 ultimate_magic conjuration component_v component_s component_df druid
Eagle Eye Divination Creates a magical sensor high above you. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced_player_s_guide divination component_v component_s component_df druid
Earth Glide Transmutation The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet. Class Levels: Druid 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 advanced_race_guide transmutation component_v component_s alchemist arcanist
Echolocation Transmutation Sonic sense gives you blindsight 40 ft. Class Levels: Bard 4 Druid 4 Skald 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 4 Investigator 4 ultimate_magic transmutation component_v alchemist arcanist bard
Effortless Armor Transmutation Armor you wear no longer slows your speed. Class Levels: Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Warpriest 2 Inquisitor 2 ultimate_combat transmutation component_v component_s cleric hunter
Elemental Speech Divination Enables you to speak to elementals and some creatures. Class Levels: Bard 3 Druid 2 Skald 3 Cleric 3 Hunter 2 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Elementalist Wizard 2 advanced_player_s_guide divination component_v component_s component_m arcanist
Endothermic Touch Transmutation This spell slows the metabolism and other bodily functions of a creature for a short amount of time. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 monster_codex transmutation component_v component_s component_m component_df
Endure Elements Abjuration Exist comfortably in hot or cold regions. Class Levels: Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 core_rulebook abjuration component_v component_s adept alchemist
Endure Elements, Communal Abjuration As endure elements, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3 ultimate_combat abjuration component_v component_s alchemist arcanist
Entangle Transmutation Plants entangle everyone in 40-ft. radius. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid
Epidemic Necromancy Infect a subject with a highly contagious disease. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Warpriest 6 ultimate_magic necromancy component_v component_s arcanist cleric
Escaping Ward Abjuration This ward grants you extra maneuverability when you avoid attacks against larger foes. Class Levels: Bard 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2 advanced_race_guide abjuration component_v component_s arcanist bard
Expeditious Excavation Transmutation Moves 5-ft. cubes of earth. Class Levels: Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Faerie Fire Evocation Outlines subjects with light, canceling blur, concealment, and the like. Class Levels: Druid 1 Hunter 1 core_rulebook evocation component_v component_s component_df druid
Feast Of Ashes Transmutation A target starves with an insatiable hunger. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_player_s_guide transmutation component_v component_s component_m druid
Feather Step Transmutation Subject ignores adverse movement effects in difficult terrain. Class Levels: Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 advanced_player_s_guide transmutation component_v component_s bard druid
Feather Step, Mass Transmutation As feather step, but affects many targets rather than one. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 advanced_player_s_guide transmutation component_v component_s bard druid
Fickle Winds Transmutation Wind walls selectively block attacks. Class Levels: Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic transmutation arcanist cleric druid hunter
Find Quarry Divination You can sense whether a particular creature is within 20 miles of your location. Class Levels: Hunter 4 Ranger 4 Inquisitor 4 ultimate_combat divination component_v component_s component_df hunter
Find The Path Divination Shows most direct way to a location. Class Levels: Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook divination component_v component_s component_f bard
Fins To Feet Transmutation You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. Class Levels: Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 advanced_race_guide transmutation component_v component_s arcanist druid