Retrocognition Divination Gain psychic impressions from past events in a location. Class Levels: Medium 3 Wizard 7 Psychic 5 Sorcerer 7 occult_adventures divination component_v component_s medium psychic
Returning Weapon Conjuration Grants a weapon the returning special weapon quality. Class Levels: Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1 ultimate_combat conjuration component_v component_s arcanist bard
Returning Weapon, Communal Conjuration As returning weapon, but you may divide the duration among weapons touched. Class Levels: Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate_combat conjuration component_v component_s arcanist bard
Reverse Gravity Transmutation Objects and creatures fall upward. Class Levels: Druid 8 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s component_m component_df
Reviving Finale Conjuration Allies cured 2d6 damage. Class Levels: Bard 3 Skald 3 advanced_player_s_guide conjuration component_v component_s bard skald
Ricochet Shot Evocation Imbues a projectile weapon to give its ammunition the ability to ricochet. Class Levels: Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat evocation component_v component_s component_m arcanist
Ride The Lightning Evocation Transform into electricity. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic evocation component_v component_s arcanist sorcerer
Ride The Waves Transmutation Target can breathe water and swim. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4 ultimate_magic transmutation component_v component_s arcanist bloodrager
Riding Possession Necromancy As possession, but you observe instead of control the subject. Class Levels: Witch 4 Medium 2 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Mesmerist 4 Spiritualist 3 occult_adventures necromancy component_v component_s medium spiritualist
Righteous Might Transmutation Your size increases, and you gain bonuses in combat. Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook transmutation component_v component_s component_df cleric
Righteous Vigor Enchantment Boosts attack bonus with each hit. Class Levels: Paladin 2 Inquisitor 3 advanced_player_s_guide enchantment component_v component_s component_df inquisitor
Rigor Mortis Transmutation Painfully swell a target's joints. Class Levels: Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Spiritualist 3 horror_adventures transmutation pain component_v component_s component_m
River Of Wind Evocation A stream of wind causes nonlethal damage and can knock down or push creatures. Class Levels: Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
River Whip Conjuration You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack. Class Levels: Magus 2 Witch 2 Wizard 2 Sorcerer 2 advanced_class_guide conjuration water component_v component_s magus
Rope Trick Transmutation As many as eight creatures hide in extradimensional space. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook transmutation component_v component_s component_m arcanist
Ropeweave Transmutation You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds. Class Levels: Hunter 2 Ranger 2 Occultist 2 ultimate_wilderness transmutation component_v component_s component_f occultist
Rumormonger Divination You utter a brief anecdote or bit of news as the verbal component of this spell and track its progress through a social gathering or other crowd. Class Levels: Bard 2 Skald 2 Medium 1 Psychic 3 Mesmerist 2 Inquisitor 2 ultimate_intrigue divination component_v medium bard inquisitor
Rune Trace Divination By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that rune's nature. Class Levels: Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1 adventurer_s_guide divination component_v bard cleric occultist
Rune Of Rule Transmutation Investigations into the ancient and mysterious traditions of the seven virtues of rule of the lost human empire of Azlant, which were later corrupted by the runelords into the more familiar seven deadly sins, inspired th Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Sorcerer 2 Occultist 2 adventurer_s_guide transmutation component_v component_s component_m bard
Rusting Grasp Transmutation Your touch corrodes iron and alloys. Class Levels: Druid 4 Hunter 4 core_rulebook transmutation component_v component_s component_df druid
Sacramental Seal Necromancy Seal a creature away inside the spell's focus. Class Levels: Cleric 8 horror_adventures necromancy component_v component_s component_f cleric
Sacred Bond Conjuration Cast touch healing spells from a distance. Class Levels: Cleric 3 Oracle 3 Paladin 2 Warpriest 3 Inquisitor 2 advanced_player_s_guide conjuration component_v component_s component_f cleric
Sacred Nimbus Evocation Holy energy damages evil creatures that attack you and protects you from evil attacks. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 5 horror_adventures evocation good component_v component_s component_df
Sacred Space Evocation This spell sanctifies an area with heavenly power. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 advanced_race_guide evocation component_v component_s component_m cleric